CUDA-accelerated point cloud processing.
More...
#include <cudaPointCloud.h>
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| struct cudaPointCloud::Vertex | __attribute__ ((packed)) |
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| | ~cudaPointCloud () |
| | Destructor. More...
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| bool | Reserve (uint32_t maxPoints) |
| | Allocate and reserve memory for the max number of points. More...
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| void | Free () |
| | Free the memory being used to store the point cloud. More...
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| void | Clear () |
| | Clear the points, but keep the memory allocated. More...
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| bool | Extract (float *depth, float4 *rgba, uint32_t width, uint32_t height) |
| | Extract point cloud from depth map and optional RGBA image. More...
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| bool | Extract (float *depth, uint32_t depth_width, uint32_t depth_height, float4 *rgba, uint32_t color_width, uint32_t color_height) |
| | Extract point cloud from depth map and optional RGBA image. More...
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| uint32_t | GetNumPoints () const |
| | Retrieve the number of points being used. More...
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| uint32_t | GetMaxPoints () const |
| | Retrieve the max number of points in memory. More...
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| size_t | GetSize () const |
| | Retrieve the size in bytes currently being used. More...
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| size_t | GetMaxSize () const |
| | Retrieve the maximum size in bytes of the point cloud. More...
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| Vertex * | GetData () const |
| | Retrieve memory pointer to point cloud data. More...
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| Vertex * | GetData (size_t index) const |
| | Retrieve memory pointer to a specific point. More...
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| bool | HasRGB () const |
| | Does the point cloud have RGB data? More...
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| bool | Render () |
| | Render the point cloud with OpenGL. More...
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| bool | Save (const char *filename) |
| | Save point cloud to PCD file. More...
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| bool | SetCalibration (const char *filename) |
| | Set the intrinsic camera calibration. More...
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| void | SetCalibration (const float K[3][3]) |
| | Set the intrinsic camera calibration. More...
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| void | SetCalibration (const float2 &focalLength, const float2 &principalPoint) |
| | Set the intrinsic camera calibration. More...
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CUDA-accelerated point cloud processing.
◆ ~cudaPointCloud()
| cudaPointCloud::~cudaPointCloud |
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◆ cudaPointCloud()
| cudaPointCloud::cudaPointCloud |
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◆ __attribute__()
◆ allocBufferGL()
| bool cudaPointCloud::allocBufferGL |
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◆ allocDepthResize()
| bool cudaPointCloud::allocDepthResize |
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size_t |
size | ) |
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◆ Clear()
| void cudaPointCloud::Clear |
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Clear the points, but keep the memory allocated.
◆ Create()
◆ Extract() [1/2]
| bool cudaPointCloud::Extract |
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float * |
depth, |
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float4 * |
rgba, |
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uint32_t |
width, |
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uint32_t |
height |
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) |
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Extract point cloud from depth map and optional RGBA image.
◆ Extract() [2/2]
| bool cudaPointCloud::Extract |
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float * |
depth, |
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uint32_t |
depth_width, |
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uint32_t |
depth_height, |
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float4 * |
rgba, |
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uint32_t |
color_width, |
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uint32_t |
color_height |
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) |
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Extract point cloud from depth map and optional RGBA image.
◆ Free()
| void cudaPointCloud::Free |
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Free the memory being used to store the point cloud.
◆ GetData() [1/2]
| Vertex* cudaPointCloud::GetData |
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const |
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Retrieve memory pointer to point cloud data.
◆ GetData() [2/2]
| Vertex* cudaPointCloud::GetData |
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size_t |
index | ) |
const |
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inline |
Retrieve memory pointer to a specific point.
◆ GetMaxPoints()
| uint32_t cudaPointCloud::GetMaxPoints |
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const |
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inline |
Retrieve the max number of points in memory.
◆ GetMaxSize()
| size_t cudaPointCloud::GetMaxSize |
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const |
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inline |
Retrieve the maximum size in bytes of the point cloud.
◆ GetNumPoints()
| uint32_t cudaPointCloud::GetNumPoints |
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const |
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inline |
Retrieve the number of points being used.
◆ GetSize()
| size_t cudaPointCloud::GetSize |
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const |
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inline |
Retrieve the size in bytes currently being used.
◆ HasRGB()
| bool cudaPointCloud::HasRGB |
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const |
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inline |
Does the point cloud have RGB data?
◆ Render()
| bool cudaPointCloud::Render |
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Render the point cloud with OpenGL.
◆ Reserve()
| bool cudaPointCloud::Reserve |
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uint32_t |
maxPoints | ) |
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Allocate and reserve memory for the max number of points.
- Note
- Memory is reserved automatically by Extract(), but if you know in advance the maximum number of points it is good practice to call Reserve() ahead of time.
◆ Save()
| bool cudaPointCloud::Save |
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const char * |
filename | ) |
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Save point cloud to PCD file.
◆ SetCalibration() [1/3]
| bool cudaPointCloud::SetCalibration |
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const char * |
filename | ) |
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Set the intrinsic camera calibration.
◆ SetCalibration() [2/3]
| void cudaPointCloud::SetCalibration |
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const float |
K[3][3] | ) |
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Set the intrinsic camera calibration.
◆ SetCalibration() [3/3]
| void cudaPointCloud::SetCalibration |
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const float2 & |
focalLength, |
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const float2 & |
principalPoint |
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Set the intrinsic camera calibration.
◆ mBufferGL
◆ mCameraGL
◆ mDepthResize
| float* cudaPointCloud::mDepthResize |
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◆ mDepthSize
| size_t cudaPointCloud::mDepthSize |
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◆ mFocalLength
| float2 cudaPointCloud::mFocalLength |
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◆ mHasCalibration
| bool cudaPointCloud::mHasCalibration |
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◆ mHasNewPoints
| bool cudaPointCloud::mHasNewPoints |
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◆ mHasRGB
| bool cudaPointCloud::mHasRGB |
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◆ mMaxPoints
| uint32_t cudaPointCloud::mMaxPoints |
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◆ mNumPoints
| uint32_t cudaPointCloud::mNumPoints |
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◆ mPointsCPU
| Vertex* cudaPointCloud::mPointsCPU |
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◆ mPointsGPU
| Vertex* cudaPointCloud::mPointsGPU |
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◆ mPrincipalPoint
| float2 cudaPointCloud::mPrincipalPoint |
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protected |
The documentation for this class was generated from the following file: