OpenGL perspective camera supporting Look-At, Yaw/Pitch/Roll, and Ortho modes.
More...
#include <glCamera.h>
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| | ~glCamera () |
| | Free the camera. More...
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| void | Activate () |
| | Activate GL_PROJECTION and GL_MODELVIEW matrices. More...
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| void | Activate (CameraMode mode) |
| | Activate GL_PROJECTION and GL_MODELVIEW matrices. More...
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| void | Deactivate () |
| | Restore previous GL_PROJECTION and GL_MODELVIEW matrices. More...
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| CameraMode | GetCameraMode () const |
| | Get the camera mode. More...
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| void | SetCameraMode (CameraMode mode) |
| | Set the camera mode. More...
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| void | SetFOV (float fov) |
| | Set the field of view (FOV), in degrees. More...
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| void | SetClippingPlane (float near, float far) |
| | Set the near/far z-clipping plane. More...
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| void | SetNear (float near) |
| | Set the distance to the near clipping plane. More...
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| void | SetFar (float far) |
| | Set the distance to the far clipping plane. More...
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| void | SetEye (float x, float y, float z) |
| | Set the eye position. More...
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| void | SetLookAt (float x, float y, float z) |
| | Set the look-at point. More...
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| void | SetRotation (float yaw, float pitch, float roll) |
| | Set the yaw/pitch/roll angles, in radians. More...
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| void | SetYaw (float yaw) |
| | Set the yaw angle, in radians. More...
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| void | SetPitch (float pitch) |
| | Set the pitch angle, in radians. More...
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| void | SetRoll (float roll) |
| | Set the roll angle, in radians. More...
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| void | SetMovementSpeed (float speed) |
| | Set the movement speed (in world units) More...
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| void | SetMovementEnabled (bool enabled) |
| | Enable or disable movement from user input. More...
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| void | StoreDefaults () |
| | Store the current configuration as defaults. More...
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| void | Reset () |
| | Reset camera orientation to defaults. More...
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| void | RegisterEvents (uint32_t display=0) |
| | Register to recieve input events (enable movement) More...
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OpenGL perspective camera supporting Look-At, Yaw/Pitch/Roll, and Ortho modes.
◆ CameraMode
Enum specifying the camera mode.
| Enumerator |
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| LookAt | LookAt (orbit)
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| YawPitchRoll | YawPitchRoll (first person.
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| Ortho | Ortho (2D)
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◆ ~glCamera()
◆ Activate() [1/2]
| void glCamera::Activate |
( |
| ) |
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Activate GL_PROJECTION and GL_MODELVIEW matrices.
◆ Activate() [2/2]
Activate GL_PROJECTION and GL_MODELVIEW matrices.
◆ Create() [1/2]
Create OpenGL camera object with the specified CameraMode.
- Parameters
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| registerEvents | the ID of the glDisplay window to register with to recieve input events (for moving the camera around with keyboard/mouse), or -1 to not register for input events. |
◆ Create() [2/2]
| static glCamera* glCamera::Create |
( |
int |
registerEvents = 0 | ) |
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static |
Create OpenGL camera object.
- Parameters
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| registerEvents | the ID of the glDisplay window to register with to recieve input events (for moving the camera around with keyboard/mouse), or -1 to not register for input events. |
◆ Deactivate()
| void glCamera::Deactivate |
( |
| ) |
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Restore previous GL_PROJECTION and GL_MODELVIEW matrices.
◆ GetCameraMode()
◆ RegisterEvents()
| void glCamera::RegisterEvents |
( |
uint32_t |
display = 0 | ) |
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Register to recieve input events (enable movement)
◆ Reset()
Reset camera orientation to defaults.
◆ SetCameraMode()
◆ SetClippingPlane()
| void glCamera::SetClippingPlane |
( |
float |
near, |
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float |
far |
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) |
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inline |
Set the near/far z-clipping plane.
◆ SetEye()
| void glCamera::SetEye |
( |
float |
x, |
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float |
y, |
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float |
z |
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) |
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inline |
◆ SetFar()
| void glCamera::SetFar |
( |
float |
far | ) |
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inline |
Set the distance to the far clipping plane.
◆ SetFOV()
| void glCamera::SetFOV |
( |
float |
fov | ) |
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inline |
Set the field of view (FOV), in degrees.
◆ SetLookAt()
| void glCamera::SetLookAt |
( |
float |
x, |
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float |
y, |
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float |
z |
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) |
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inline |
◆ SetMovementEnabled()
| void glCamera::SetMovementEnabled |
( |
bool |
enabled | ) |
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inline |
Enable or disable movement from user input.
◆ SetMovementSpeed()
| void glCamera::SetMovementSpeed |
( |
float |
speed | ) |
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inline |
Set the movement speed (in world units)
◆ SetNear()
| void glCamera::SetNear |
( |
float |
near | ) |
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inline |
Set the distance to the near clipping plane.
◆ SetPitch()
| void glCamera::SetPitch |
( |
float |
pitch | ) |
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inline |
Set the pitch angle, in radians.
◆ SetRoll()
| void glCamera::SetRoll |
( |
float |
roll | ) |
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inline |
Set the roll angle, in radians.
◆ SetRotation()
| void glCamera::SetRotation |
( |
float |
yaw, |
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float |
pitch, |
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float |
roll |
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) |
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inline |
Set the yaw/pitch/roll angles, in radians.
◆ SetYaw()
| void glCamera::SetYaw |
( |
float |
yaw | ) |
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inline |
Set the yaw angle, in radians.
◆ StoreDefaults()
| void glCamera::StoreDefaults |
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| ) |
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Store the current configuration as defaults.
The documentation for this class was generated from the following file: