OpenGL display window / video viewer.
More...
#include <glDisplay.h>
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| | ~glDisplay () |
| | Destroy window. More...
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| void | BeginRender (bool userEvents=true) |
| | Clear window and begin rendering a frame. More...
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| void | EndRender () |
| | Finish rendering and refresh / flip the backbuffer. More...
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| void | Render (glTexture *texture, float x=5.0f, float y=30.0f) |
| | Render an OpenGL texture. More...
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| void | Render (float *image, uint32_t width, uint32_t height, float x=5.0f, float y=30.0f, bool normalize=true) |
| | Render a CUDA float4 image using OpenGL interop If normalize is true, the image's pixel values will be rescaled from the range of [0-255] to [0-1] If normalize is false, the image's pixel values are assumed to already be in the range of [0-1] Note that if normalization is selected to be performed, it will be done in-place on the image. More...
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| void | RenderOnce (float *image, uint32_t width, uint32_t height, float x=5.0f, float y=30.0f, bool normalize=true) |
| | Begin the frame, render one CUDA float4 image using OpenGL interop, and end the frame. More...
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| void | UserEvents () |
| | Process UI events. More...
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| void | onEvent (uint msg, int a, int b) |
| | UI event handler. More...
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| bool | IsOpen () const |
| | Returns true if the window is open. More...
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| bool | IsClosed () const |
| | Returns true if the window has been closed. More...
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| float | GetFPS () const |
| | Get the average frame time (in milliseconds). More...
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| uint32_t | GetWidth () const |
| | Get the width of the window (in pixels) More...
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| uint32_t | GetHeight () const |
| | Get the height of the window (in pixels) More...
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| void | SetTitle (const char *str) |
| | Set the window title string. More...
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| void | SetBackgroundColor (float r, float g, float b, float a) |
| | Set the background color. More...
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| static glDisplay * | Create (float r=0.05f, float g=0.05f, float b=0.05f, float a=1.0f) |
| | Create a new maximized openGL display window. More...
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| static glDisplay * | Create (const char *title, float r=0.05f, float g=0.05f, float b=0.05f, float a=1.0f) |
| | Create a new maximized openGL display window. More...
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OpenGL display window / video viewer.
◆ ~glDisplay()
| glDisplay::~glDisplay |
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| ) |
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◆ glDisplay()
◆ BeginRender()
| void glDisplay::BeginRender |
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bool |
userEvents = true | ) |
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Clear window and begin rendering a frame.
If userEvents is true, UserEvents() will automatically be processed.
◆ Create() [1/2]
| static glDisplay* glDisplay::Create |
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float |
r = 0.05f, |
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float |
g = 0.05f, |
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float |
b = 0.05f, |
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float |
a = 1.0f |
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) |
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static |
Create a new maximized openGL display window.
- Parameters
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| r | default background RGBA color, red component (0.0-1.0f) |
| g | default background RGBA color, green component (0.0-1.0f) |
| b | default background RGBA color, blue component (0.0-1.0f) |
| a | default background RGBA color, alpha component (0.0-1.0f) |
◆ Create() [2/2]
| static glDisplay* glDisplay::Create |
( |
const char * |
title, |
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float |
r = 0.05f, |
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float |
g = 0.05f, |
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float |
b = 0.05f, |
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float |
a = 1.0f |
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) |
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static |
Create a new maximized openGL display window.
- Parameters
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| title | window title bar label string |
| r | default background RGBA color, red component (0.0-1.0f) |
| g | default background RGBA color, green component (0.0-1.0f) |
| b | default background RGBA color, blue component (0.0-1.0f) |
| a | default background RGBA color, alpha component (0.0-1.0f) |
◆ EndRender()
| void glDisplay::EndRender |
( |
| ) |
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Finish rendering and refresh / flip the backbuffer.
◆ GetFPS()
| float glDisplay::GetFPS |
( |
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const |
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inline |
Get the average frame time (in milliseconds).
◆ GetHeight()
| uint32_t glDisplay::GetHeight |
( |
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const |
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inline |
Get the height of the window (in pixels)
◆ GetWidth()
| uint32_t glDisplay::GetWidth |
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const |
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inline |
Get the width of the window (in pixels)
◆ initGL()
| bool glDisplay::initGL |
( |
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protected |
◆ initWindow()
| bool glDisplay::initWindow |
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protected |
◆ IsClosed()
| bool glDisplay::IsClosed |
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const |
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inline |
Returns true if the window has been closed.
◆ IsOpen()
| bool glDisplay::IsOpen |
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const |
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inline |
Returns true if the window is open.
◆ onEvent()
| void glDisplay::onEvent |
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uint |
msg, |
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int |
a, |
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int |
b |
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) |
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◆ Render() [1/2]
| void glDisplay::Render |
( |
glTexture * |
texture, |
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float |
x = 5.0f, |
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float |
y = 30.0f |
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) |
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Render an OpenGL texture.
- Note
- for more texture rendering methods,
- See also
- glTexture
◆ Render() [2/2]
| void glDisplay::Render |
( |
float * |
image, |
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uint32_t |
width, |
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uint32_t |
height, |
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float |
x = 5.0f, |
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float |
y = 30.0f, |
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bool |
normalize = true |
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) |
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Render a CUDA float4 image using OpenGL interop If normalize is true, the image's pixel values will be rescaled from the range of [0-255] to [0-1] If normalize is false, the image's pixel values are assumed to already be in the range of [0-1] Note that if normalization is selected to be performed, it will be done in-place on the image.
◆ RenderOnce()
| void glDisplay::RenderOnce |
( |
float * |
image, |
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uint32_t |
width, |
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uint32_t |
height, |
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float |
x = 5.0f, |
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float |
y = 30.0f, |
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bool |
normalize = true |
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) |
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Begin the frame, render one CUDA float4 image using OpenGL interop, and end the frame.
Note that this function is only useful if you are rendering a single texture per frame. If normalize is true, the image's pixel values will be rescaled from the range of [0-255] to [0-1] If normalize is false, the image's pixel values are assumed to already be in the range of [0-1] Note that if normalization is selected to be performed, it will be done in-place on the image
◆ SetBackgroundColor()
| void glDisplay::SetBackgroundColor |
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float |
r, |
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float |
g, |
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float |
b, |
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float |
a |
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) |
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inline |
Set the background color.
- Parameters
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| r | background RGBA color, red component (0.0-1.0f) |
| g | background RGBA color, green component (0.0-1.0f) |
| b | background RGBA color, blue component (0.0-1.0f) |
| a | background RGBA color, alpha component (0.0-1.0f) |
◆ SetTitle()
| void glDisplay::SetTitle |
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const char * |
str | ) |
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Set the window title string.
◆ UserEvents()
| void glDisplay::UserEvents |
( |
| ) |
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◆ DEFAULT_TITLE
| const char* glDisplay::DEFAULT_TITLE |
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static |
◆ mAvgTime
| float glDisplay::mAvgTime |
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protected |
◆ mBgColor
| float glDisplay::mBgColor[4] |
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protected |
◆ mContextGL
| GLXContext glDisplay::mContextGL |
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protected |
◆ mDisplayX
| Display* glDisplay::mDisplayX |
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protected |
◆ mHeight
| uint32_t glDisplay::mHeight |
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protected |
◆ mInteropTex
◆ mLastTime
| timespec glDisplay::mLastTime |
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protected |
◆ mScreenX
| Screen* glDisplay::mScreenX |
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protected |
◆ mVisualX
| XVisualInfo* glDisplay::mVisualX |
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protected |
◆ mWidth
| uint32_t glDisplay::mWidth |
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protected |
◆ mWindowClosed
| bool glDisplay::mWindowClosed |
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protected |
◆ mWindowClosedMsg
| Atom glDisplay::mWindowClosedMsg |
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protected |
◆ mWindowX
| Window glDisplay::mWindowX |
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protected |
◆ screenIdx
| const int glDisplay::screenIdx = 0 |
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staticprotected |
The documentation for this class was generated from the following file: