ISelectorDialog allows the choice of an element among several (_selections)
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#include <ISelectorDialog.hpp>
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virtual bool | isA (const std::string &type) const override |
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FWGUI_API | ISelectorDialog () |
| Constructor builds a selector proposing a string list.
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virtual FWGUI_API | ~ISelectorDialog () |
| Destructor. Do nothing.
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virtual FWGUI_API void | setSelections (std::vector< std::string > _selections)=0 |
| The string list that can be chosen by the selector.
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virtual FWGUI_API void | setTitle (std::string _title)=0 |
| Sets the selector title.
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virtual FWGUI_API std::string | show ()=0 |
| Show the selector and return the selection.
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virtual FWGUI_API void | setMessage (const std::string &msg)=0 |
| Set the message.
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virtual FWGUI_API void | addCustomButton (const std::string &label, std::function< void()> clickedFn)=0 |
| Add a custom button to this dialog.
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virtual const std::string & | getLeafClassname () const |
| return object's classname without its namespace, i.e. BaseObject
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static bool | isTypeOf (const std::string &type) |
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static bool | isTypeOf (const std::string &type) |
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static const std::string & | classname () |
| return full object's classname with its namespace, i.e. fwCore::BaseObject
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static bool | isTypeOf (const std::string &type) |
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static const std::string & | leafClassname () |
| return object's classname without its namespace, i.e. BaseObject
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static const std::string & | classname () |
| return object's classname without its namespace, i.e. BaseObject
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static FWGUI_API const FactoryRegistryKeyType | REGISTRY_KEY = "::fwGui::dialog::SelectorDialog" |
| this unique key should be used for all factory for specific Selector(qt,wx,...)
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| GuiBaseObject () |
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virtual | ~GuiBaseObject () |
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ISelectorDialog allows the choice of an element among several (_selections)
Definition at line 24 of file ISelectorDialog.hpp.
The documentation for this class was generated from the following files: