ISelectorDialog allows the choice of an element among several (_selections)
More...
#include <ISelectorDialog.hpp>
|
|
virtual bool | isA (const std::string &type) const override |
| |
|
FWGUI_API | ISelectorDialog () |
| | Constructor builds a selector proposing a string list.
|
| |
|
virtual FWGUI_API | ~ISelectorDialog () |
| | Destructor. Do nothing.
|
| |
|
virtual FWGUI_API void | setSelections (std::vector< std::string > _selections)=0 |
| | The string list that can be chosen by the selector.
|
| |
|
virtual FWGUI_API void | setTitle (std::string _title)=0 |
| | Sets the selector title.
|
| |
|
virtual FWGUI_API std::string | show ()=0 |
| | Show the selector and return the selection.
|
| |
|
virtual FWGUI_API void | setMessage (const std::string &msg)=0 |
| | Set the message.
|
| |
|
virtual FWGUI_API void | addCustomButton (const std::string &label, std::function< void()> clickedFn)=0 |
| | Add a custom button to this dialog.
|
| |
|
virtual const std::string & | getLeafClassname () const |
| | return object's classname without its namespace, i.e. BaseObject
|
| |
|
|
static bool | isTypeOf (const std::string &type) |
| |
|
static bool | isTypeOf (const std::string &type) |
| |
|
static const std::string & | classname () |
| | return full object's classname with its namespace, i.e. fwCore::BaseObject
|
| |
|
static bool | isTypeOf (const std::string &type) |
| |
|
static const std::string & | leafClassname () |
| | return object's classname without its namespace, i.e. BaseObject
|
| |
|
static const std::string & | classname () |
| | return object's classname without its namespace, i.e. BaseObject
|
| |
|
|
static FWGUI_API const FactoryRegistryKeyType | REGISTRY_KEY = "::fwGui::dialog::SelectorDialog" |
| | this unique key should be used for all factory for specific Selector(qt,wx,...)
|
| |
|
|
| GuiBaseObject () |
| |
|
virtual | ~GuiBaseObject () |
| |
ISelectorDialog allows the choice of an element among several (_selections)
Definition at line 24 of file ISelectorDialog.hpp.
The documentation for this class was generated from the following files: