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unmbr
Prototype

There is one prototype of unmbr available, please see below.

unmbr( const char vect, const Side side, const int_t k,
        const MatrixA& a, const VectorTAU& tau, MatrixC& c );

Description

unmbr (short for $FRIENDLY_NAME) provides a C++ interface to LAPACK routines SORMBR, DORMBR, CUNMBR, and ZUNMBR. If VECT = 'Q', unmbr overwrites the general complex M-by-N matrix C with SIDE = 'L' SIDE = 'R' TRANS = 'N': Q * C C * Q TRANS = 'C': Q*H * C C * Q*H

If VECT = 'P', unmbr overwrites the general complex M-by-N matrix C with SIDE = 'L' SIDE = 'R' TRANS = 'N': P * C C * P TRANS = 'C': P*H * C C * P*H

Here Q and P*H are the unitary matrices determined by ZGEBRD when reducing a complex matrix A to bidiagonal form: A = Q * B * PH. Q and P*H are defined as products of elementary reflectors H(i) and G(i) respectively.

Let nq = m if SIDE = 'L' and nq = n if SIDE = 'R'. Thus nq is the order of the unitary matrix Q or P**H that is applied.

If VECT = 'Q', A is assumed to have been an NQ-by-K matrix: if nq >= k, Q = H(1) H(2) . . . H(k); if nq < k, Q = H(1) H(2) . . . H(nq-1).

If VECT = 'P', A is assumed to have been a K-by-NQ matrix: if k < nq, P = G(1) G(2) . . . G(k); if k >= nq, P = G(1) G(2) . . . G(nq-1).

The selection of the LAPACK routine is done during compile-time, and is determined by the type of values contained in type MatrixA. The type of values is obtained through the value_type meta-function typename value_type<MatrixA>::type. The dispatching table below illustrates to which specific routine the code path will be generated.

Table 1.223. Dispatching of unmbr

Value type of MatrixA

LAPACK routine

float

SORMBR

double

DORMBR

complex<float>

CUNMBR

complex<double>

ZUNMBR


Definition

Defined in header boost/numeric/bindings/lapack/computational/unmbr.hpp.

Parameters or Requirements on Types

Parameters

MatrixA

The definition of term 1

MatrixB

The definition of term 2

MatrixC

The definition of term 3.

Definitions may contain paragraphs.

Complexity
Example

#include <boost/numeric/bindings/lapack/computational/unmbr.hpp>
using namespace boost::numeric::bindings;

lapack::unmbr( x, y, z );

this will output

[5] 0 1 2 3 4 5

Notes
See Also

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