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ormbr
Prototype

There is one prototype of ormbr available, please see below.

ormbr( const char vect, const Side side, const int_t k,
        const MatrixA& a, const VectorTAU& tau, MatrixC& c );

Description

ormbr (short for $FRIENDLY_NAME) provides a C++ interface to LAPACK routines SORMBR and DORMBR. If VECT = 'Q', ormbr overwrites the general real M-by-N matrix C with SIDE = 'L' SIDE = 'R' TRANS = 'N': Q * C C * Q TRANS = 'T': Q*T * C C * Q*T

If VECT = 'P', ormbr overwrites the general real M-by-N matrix C with SIDE = 'L' SIDE = 'R' TRANS = 'N': P * C C * P TRANS = 'T': P*T * C C * P*T

Here Q and P*T are the orthogonal matrices determined by DGEBRD when reducing a real matrix A to bidiagonal form: A = Q * B * PT. Q and P*T are defined as products of elementary reflectors H(i) and G(i) respectively.

Let nq = m if SIDE = 'L' and nq = n if SIDE = 'R'. Thus nq is the order of the orthogonal matrix Q or P**T that is applied.

If VECT = 'Q', A is assumed to have been an NQ-by-K matrix: if nq >= k, Q = H(1) H(2) . . . H(k); if nq < k, Q = H(1) H(2) . . . H(nq-1).

If VECT = 'P', A is assumed to have been a K-by-NQ matrix: if k < nq, P = G(1) G(2) . . . G(k); if k >= nq, P = G(1) G(2) . . . G(nq-1).

The selection of the LAPACK routine is done during compile-time, and is determined by the type of values contained in type MatrixA. The type of values is obtained through the value_type meta-function typename value_type<MatrixA>::type. The dispatching table below illustrates to which specific routine the code path will be generated.

Table 1.221. Dispatching of ormbr

Value type of MatrixA

LAPACK routine

float

SORMBR

double

DORMBR


Definition

Defined in header boost/numeric/bindings/lapack/computational/ormbr.hpp.

Parameters or Requirements on Types

Parameters

MatrixA

The definition of term 1

MatrixB

The definition of term 2

MatrixC

The definition of term 3.

Definitions may contain paragraphs.

Complexity
Example

#include <boost/numeric/bindings/lapack/computational/ormbr.hpp>
using namespace boost::numeric::bindings;

lapack::ormbr( x, y, z );

this will output

[5] 0 1 2 3 4 5

Notes
See Also

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