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lalsd
Prototype

There is one prototype of lalsd available, please see below.

lalsd( const char uplo, const int_t smlsiz,
        const int_t n, VectorD& d, VectorE& e, MatrixB& b,
        const Scalar >, int_t& rank );

Description

lalsd (short for $FRIENDLY_NAME) provides a C++ interface to LAPACK routines SLALSD, DLALSD, CLALSD, and ZLALSD. lalsd uses the singular value decomposition of A to solve the least squares problem of finding X to minimize the Euclidean norm of each column of A*X-B, where A is N-by-N upper bidiagonal, and X and B are N-by-NRHS. The solution X overwrites B.

The singular values of A smaller than RCOND times the largest singular value are treated as zero in solving the least squares problem; in this case a minimum norm solution is returned. The actual singular values are returned in D in ascending order.

This code makes very mild assumptions about floating point arithmetic. It will work on machines with a guard digit in add/subtract, or on those binary machines without guard digits which subtract like the Cray XMP, Cray YMP, Cray C 90, or Cray 2. It could conceivably fail on hexadecimal or decimal machines without guard digits, but we know of none.

The selection of the LAPACK routine is done during compile-time, and is determined by the type of values contained in type VectorD. The type of values is obtained through the value_type meta-function typename value_type<VectorD>::type. The dispatching table below illustrates to which specific routine the code path will be generated.

Table 1.365. Dispatching of lalsd

Value type of VectorD

LAPACK routine

float

SLALSD

double

DLALSD

complex<float>

CLALSD

complex<double>

ZLALSD


Definition

Defined in header boost/numeric/bindings/lapack/auxiliary/lalsd.hpp.

Parameters or Requirements on Types

Parameters

MatrixA

The definition of term 1

MatrixB

The definition of term 2

MatrixC

The definition of term 3.

Definitions may contain paragraphs.

Complexity
Example

#include <boost/numeric/bindings/lapack/auxiliary/lalsd.hpp>
using namespace boost::numeric::bindings;

lapack::lalsd( x, y, z );

this will output

[5] 0 1 2 3 4 5

Notes
See Also

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