Declares the MeshEntity class. More...
#include "AllocatedMatrix.h"
#include "scenelib.h"
#include "ipatch.h"
#include "generic/callback.h"
Go to the source code of this file.
Classes | |
class | MeshEntity |
Wrapper for a biquadratic Bezier patch mesh entity from Radiant. More... | |
struct | MeshEntity::GeneralFunctionFactors |
Type for defining how to manipulate control point or surface values according to some linear combination of various values. More... | |
struct | MeshEntity::SliceDesignation |
Type for choosing a particular slice of a known kind (row or column). More... | |
struct | MeshEntity::RefSliceDescriptor |
Type for choosing a reference slice of a known kind (row or column) and indicating how to use it for reference. More... | |
class | MeshEntity::TexInfoCallbackMethod< ObjectClass, member > |
An instance of this class can be used as a MeshEntity::TexInfoCallback, in situations where the callback is a method to be invoked on a target object. More... | |
struct | MeshEntity::SlicePatchContext |
Type for orienting a slice within a particular patch. More... | |
struct | MeshEntity::SliceTexInfo |
Type for describing the application of a texture along a given slice, on a specified texture axis. More... | |
struct | MeshEntity::RefSliceDescriptorInt |
Type for internal representation of a reference slice of a given kind (row or column), specifying the slice and indicating how to use it for reference. More... |
Declares the MeshEntity class.