Declares the MeshEntity class. More...
#include "AllocatedMatrix.h"#include "scenelib.h"#include "ipatch.h"#include "generic/callback.h"Go to the source code of this file.
Classes | |
| class | MeshEntity |
| Wrapper for a biquadratic Bezier patch mesh entity from Radiant. More... | |
| struct | MeshEntity::GeneralFunctionFactors |
| Type for defining how to manipulate control point or surface values according to some linear combination of various values. More... | |
| struct | MeshEntity::SliceDesignation |
| Type for choosing a particular slice of a known kind (row or column). More... | |
| struct | MeshEntity::RefSliceDescriptor |
| Type for choosing a reference slice of a known kind (row or column) and indicating how to use it for reference. More... | |
| class | MeshEntity::TexInfoCallbackMethod< ObjectClass, member > |
| An instance of this class can be used as a MeshEntity::TexInfoCallback, in situations where the callback is a method to be invoked on a target object. More... | |
| struct | MeshEntity::SlicePatchContext |
| Type for orienting a slice within a particular patch. More... | |
| struct | MeshEntity::SliceTexInfo |
| Type for describing the application of a texture along a given slice, on a specified texture axis. More... | |
| struct | MeshEntity::RefSliceDescriptorInt |
| Type for internal representation of a reference slice of a given kind (row or column), specifying the slice and indicating how to use it for reference. More... | |
Declares the MeshEntity class.