MeshTex  3.0
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MeshEntity.h File Reference

Declares the MeshEntity class. More...

#include "AllocatedMatrix.h"
#include "scenelib.h"
#include "ipatch.h"
#include "generic/callback.h"

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Classes

class  MeshEntity
 Wrapper for a biquadratic Bezier patch mesh entity from Radiant. More...
struct  MeshEntity::GeneralFunctionFactors
 Type for defining how to manipulate control point or surface values according to some linear combination of various values. More...
struct  MeshEntity::SliceDesignation
 Type for choosing a particular slice of a known kind (row or column). More...
struct  MeshEntity::RefSliceDescriptor
 Type for choosing a reference slice of a known kind (row or column) and indicating how to use it for reference. More...
class  MeshEntity::TexInfoCallbackMethod< ObjectClass, member >
 An instance of this class can be used as a MeshEntity::TexInfoCallback, in situations where the callback is a method to be invoked on a target object. More...
struct  MeshEntity::SlicePatchContext
 Type for orienting a slice within a particular patch. More...
struct  MeshEntity::SliceTexInfo
 Type for describing the application of a texture along a given slice, on a specified texture axis. More...
struct  MeshEntity::RefSliceDescriptorInt
 Type for internal representation of a reference slice of a given kind (row or column), specifying the slice and indicating how to use it for reference. More...

Detailed Description

Declares the MeshEntity class.