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Map Cписок членов класса

Полный список членов класса Map, включая наследуемые из базового класса

AddItem(uint16 hexX, uint16 hexY, uint16 protoId, uint count) Map
AddNpc(uint16 protoId, uint16 hexX, uint16 hexY, uint8 dir) Map
BeginTurnBased(Critter @+firstTurnCrit) Map
CheckPlaceForItem(uint16 hexX, uint16 hexY, uint16 protoCar) Map
CloseDoor(Item &door) Map
CountEntire(uint8 entire) Map
EndTurnBased() Map
EventCritterDead(Critter &cr, Critter @killer) Map
EventFinish(bool deleted) Map
EventInCritter(Critter &cr) Map
EventLoop0() Map
EventLoop1() Map
EventLoop2() Map
EventLoop3() Map
EventLoop4() Map
EventOutCritter(Critter &cr) Map
EventTurnBasedBegin() Map
EventTurnBasedEnd() Map
EventTurnBasedProcess(Critter &cr, bool beginTurn) Map
GetCar(uint16 hexX, uint16 hexY) Map
GetCritter(uint16 hexX, uint16 hexY) Map
GetCritter(uint critterId) Map
GetCritters(uint16 pid, int findType, Critter @[]@+critters) Map
GetCrittersHex(uint16 hexX, uint16 hexY, uint radius, int findType, Critter @[]@+critters) Map
GetCrittersPath(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, float angle, uint dist, int findType, Critter @[]@+critters) Map
GetCrittersPath(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, float angle, uint dist, int findType, Critter @[]@+critters, uint16 &preBlockHx, uint16 &preBlockHy, uint16 &blockHx, uint16 &blockHy) Map
GetCrittersSeeing(Critter @[]&critters, bool lookOnThem, int findType, Critter @[]@+crittersResult) Map
GetCrittersWhoViewPath(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, int findType, Critter @[]@+critters) Map
GetData(uint index) Map
GetDoor(uint16 hexX, uint16 hexY) Map
GetEntireCoords(uint8 entire, uint8 num, uint16 &hexX, uint16 &hexY) Map
GetEntireCoords(int entire, uint skip, uint16 &hexX, uint16 &hexY, uint8 &dir) Map
GetHeight() Map
GetHexCoord(uint16 fromHx, uint16 fromHy, uint16 &toHx, uint16 &toHy, float angle, uint dist) Map
GetHexCoordWall(uint16 fromHx, uint16 fromHy, uint16 &toHx, uint16 &toHy, float angle, uint dist) Map
GetItem(uint itemId) Map
GetItem(uint16 hexX, uint16 hexY, uint16 protoId) Map
GetItems(uint16 hexX, uint16 hexY, Item @[]@+items) Map
GetItems(uint16 protoId, Item @[]@+items) Map
GetItemsByType(int type, Item @[]@+items) Map
GetLocation() Map
GetNearEntireCoords(int &entire, uint16 &hexX, uint16 &hexY) Map
GetNearEntireCoords(int &entire, uint16 &hexX, uint16 &hexY, uint8 &dir) Map
GetNpc(int npcRole, int findType, uint skipCount) Map
GetNpcCount(int npcRole, int findType) Map
GetPathLength(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, uint cut) Map
GetPathLength(Critter &cr, uint16 toHx, uint16 toHy, uint cut) Map
GetProtoId() Map
GetRain() Map
GetSceneries(uint16 hexX, uint16 hexY, Scenery @[]@+sceneries) Map
GetSceneries(uint16 protoId, Scenery @[]@+sceneries) Map
GetScenery(uint16 hexX, uint16 hexY, uint16 protoId) Map
GetScriptId() Map
GetTime() Map
GetWidth() Map
Id Map
IsHexPassed(uint16 hexX, uint16 hexY) Map
IsHexRaked(uint16 hexX, uint16 hexY) Map
IsNotValid Map
IsTurnBased() Map
IsTurnBasedAvailability() Map
MoveHexByDir(uint16 &hexX, uint16 &hexY, uint8 dir, uint steps) Map
OpenDoor(Item &door) Map
PlaySound(string &soundName) Map
PlaySound(string &soundName, uint16 hexX, uint16 hexY, uint radius) Map
Reload() Map
RunEffect(uint16 protoId, uint16 hexX, uint16 hexY, uint effectRadius) Map
RunFlyEffect(uint16 protoId, Critter @+fromCr, Critter @+toCr, uint16 fromX, uint16 fromY, uint16 toX, uint16 toY) Map
SetData(uint index, int value) Map
SetEvent(int eventType, string &funcName) Map
SetLoopTime(uint8 loop, uint16 ms) Map
SetRain(uint8 capacity) Map
SetScript(string @+script) Map
SetText(uint16 hexX, uint16 hexY, uint color, string text) Map
SetTextMsg(uint16 hexX, uint16 hexY, uint color, uint16 textMsg, uint strNum) Map
SetTextMsg(uint16 hexX, uint16 hexY, uint color, uint16 textMsg, uint strNum, string &lexems) Map
SetTime(int time) Map
SetTurnBasedAvailability(bool value) Map
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