interface version 1
Creates a proxy version of each primitive group by wrapping a low resolution proxy around them (PrimGroup family SOP).
Useful for (and designed to) replace higher-resolution geometry fractures in RBD simulations, if the results doesn’t have to be too accurate (e.g. lots of fast-moving debris).
By default all per-primitive and per-point attributes are transferred to the proxies and the appropriate geometry groups are recreated.
The resulting groups can be used in DOP networks and their results can be imported back with the usual DOP Import SOP node.
(TODO: create an example scene and make sure prim groups are in proper order, etc. – in other words, do a test round.)
Parameters
Mode | Mode for detecting each geometry fracture (by primitive groups or name attribute). | ||||||||||
Group Mask | Geometry groups matching this mask will be replaced with proxies. | ||||||||||
Attrib Name | Name of the attribute used to determine the geometry pieces. | ||||||||||
Tolerance | A tolerance value name attribute values (in case it contains numerical values, e.g. fracture indices). Values that differ less than the tolerance are considered equal. | ||||||||||
Proxy Geometry | Settings for generation of an initial proxy shape.
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Wrapping | Wrapping the initial shape around the original geometry.
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Attribute Transfer | Transfering of geometry attributes to the proxy geometry (enabled by default). See AttribTransfer for the parameter details. | ||||||||||
Postprocessing | An optional smoothing of the proxy results. See Smooth for the parameter details. |
Release Notes
interface version 1 –
2012-10-03 |
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old (non-namespaced) versions –
Version 0.0.2 |
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Version 0.0.1 | Initial release. |