interface version 1
Jitter points in random directions, along three main axes.
Jitter points in random directions. Useful for breaking 'perfect' (artificial) symmetry.
See the original Point Jitter help page for parameter details.
Enhancements to the original SOP include enhanced weighting support, setting of jitter value
ranges for each axis, and specifying the three axes using vector attributes.
Parameters
Jitter
| Jittering settings. See the original Point Jitter help page for parameter details.
|
Axes
| Details about the three axes along which the jittering takes place.
Axis Range Min/Max
| Specifies the value range of the jittering along each axis.
| Use Axis Vectors
| If enabled, the three main axes for the jittering can be individually specified.
| X, Y, Z Axis
| Setting for each individual main axis.
Constant X+, Y+, Z+
| Use the appropriate main world axis. This is the default behaviour.
| Attribute
| Specify a per-point vector attribute. (This allows for defining a local
coordinate space for each point – an example is to jitter along per-point
velocity vectors.)
| Cross Product X*Y (Z only)
| The third axis will be the cross product of the X and Y main axis
(i.e. it will be perpendicular to the plane defined by those axes).
This is a convenience setting to remove the need of generating an extra vector
attribute just for this purpose. It can be a relief when dealing with heavy
geometry.
| | Particle/Retime Helper Attributes
| If enabled, various helper attributes will also be generated on the geometry
alongside the main jitter operation.
The intended usage is when jittering points along their per-point velocity vectors.
| Velocity Axis
| When generating helper attributes, this should be set to the jitter axis that uses
the velocity vector direction (as set up in the Axis Vectors parameters, above).
| Birth Time
| Helper attribute. Represents the exact (subframe-accurate) birth time of a particle.
| Rel. Birth Time
| Helper attribute. Represents subframe-accurate birth time of a particle, but related
to the time of the nearest whole frame.
Note
When generating birth time attributes, the generated values will be jittered as well.
| Time, FPS
| These values are used to compute the various helper attributes (above).
Note that these are not set by default, as it would make all PointJitter nodes time-dependent.
| Set Up Time Parameters
| Use this menu to connect or disconnect the node from the current time.
A PointJitter should only be connected if the time-related helper attributes are
to be generated. (Otherwise it only results in an unnecessary time-dependency.)
|
Tip
Breaking up particle emission patterns An example when jittering along arbitrary vectors can be useful is emitting particles
from deforming geometry. A regular POP artifact is particles emitted in 'chunks' on
each frame.
A quick way of getting rid of that problem is to generate per-point velocity vectors
using a Trail node, then jittering the geometry along the resulting velocities.
If you emit from such a geometry, the 'chunk-emission' effect will be minimized.
|
Release Notes
interface version 1 —
2014-02-24
| |
2013-08-12
| |
2013-07-11
| |
2013-05-16
| |
2013-05-01
| |
older versions —
Version 0.0.3
| Support for specifying arbitrary main axes.
|
Version 0.0.2
| Support for 'id' attribute.
|
Version 0.0.1
| First version (intended to be a multiprocessor-aware PointJitter alternative).
|