Houdini 13.0 Nodes

Version 0.3.0

Blends point attributes between two inputs by a control attribute.

Usage

Connect the two geometries that you want to blend to the operator. Define a float attribute on one of the input geometries that will controll the mix, and set the Control Attribute parameter to this. Set the Attributes To Mix parameter to a list of attributes that you want to mix. Non-Mixed attributes will be copied verbatim from the first input.

Limitations

Currently float, vector and vector4 type attributes are supported only as mix targets. If you feed any other type to mix the result will be garbage at best.

Parameters

Group

The group of points the operator affects.

Attributes To Mix

List of attributes to mix.

Control Attrib

Name of the attribute which controls the mix.

On

Get control attribute from first or second input.

Invert

Invert the effect of the mix.

Envelope

A global multiplier of the effect.

Release_Notes

Version 0.3.0

Supports vector4 attribs. Tailored to work with H12.

Version 0.2.0

Supports arbitrary number of attributes.

Version 0.1.0

Initial release.