Version 0.3.0
Blends point attributes between two inputs by a control attribute.
Usage
Connect the two geometries that you want to blend to the operator. Define a float attribute on one of the input geometries that will controll the mix, and set the Control Attribute parameter to this. Set the Attributes To Mix parameter to a list of attributes that you want to mix. Non-Mixed attributes will be copied verbatim from the first input.
Limitations
Currently float, vector and vector4 type attributes are supported only as mix targets. If you feed any other type to mix the result will be garbage at best.
Parameters
Group | The group of points the operator affects. |
Attributes To Mix | List of attributes to mix. |
Control Attrib | Name of the attribute which controls the mix. |
On | Get control attribute from first or second input. |
Invert | Invert the effect of the mix. |
Envelope | A global multiplier of the effect. |
Release_Notes
Version 0.3.0 | Supports vector4 attribs. Tailored to work with H12. |
Version 0.2.0 | Supports arbitrary number of attributes. |
Version 0.1.0 | Initial release. |