interface version 2
Calculates ambient occlusion and stores it in per-point attribute(s).
This operator calculates ambient occlusion. It also can be tuned to compute “edge maps”.
Occlusion attribute calculated for the stanford dragon model.
An example set of parameters for computing an "edge map".
Note
This is a “naive” implementation (without any acceleration techniques), so it can be slow for large number of samples.
Some recommended workarounds are
Post-process (blur) the resulting attribute(s)
Compute occlusion for a lower-resolution model, then transfer the results
A Scatter SOP driven by the calculated
occlusion
attribute.
Parameters
Parameters | Settings for the ambient occlusion computation. Tip Make sure geometry normals are correct (i.e. pointing outwards).
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Output | Output attribute settings. All attributes are per-point types.
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Release Notes
interface version 2 —
2014-08-28 |
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2014-06-10 | Interface version 2, initial version.
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interface version 1 —
Version 0.0.1 | Initial version. (Slow – an alternative, pointcloud-based method would be much faster.) |