interface version 1
Builds a maze from polylines on the horizontal plane.
This “primitive” builds a maze with the algorithm called the recursive division method.
There are no closed sections within this type of maze (a path can always be found between any two locations).
Construction of a simple procedural office floor, with Maze qL SOP providing the floor plan and other details (e.g. inside wall heights are based on wall recursion levels).
Note
The node doesn’t provide entry/exit openings (on the outer walls), cutting them is left for the user to do. (As of the property mentioned above, the entry/exit can be placed anywhere on the outer walls, with no restrictions.)
Parameters
Lower Left, Upper Right Corner | Opposite corners of the maze. | ||||||||
Seed | Seed of the random function that divides the space. | ||||||||
Limit Divisions | Limit the number of the division steps. | ||||||||
Limit | Number of divisions when Limit Divisions toggled. | ||||||||
Geometry |
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Attributes |
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To Do
Randomness should always be consistent when adjusting Limit Divisions
Should create per-point normals (direction vectors)
Flag to generate “door” geometry
Support for primitive groups? (borders, walls, doors)
Release Notes
interface version 1 —
2014-04-26 |
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2014-02-18 |
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2013-10-13 |
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2012-01-01 | First version. |