interface version 1
Stores and manages information and settings relevant to a shot.
(alpha | work-in-progress)
This operator allows to store all shot-specific information on one single node (indepentently of any hip file). Once such a shot-information node is set up, it can be easily dropped into any new .hip file so it can be set up to match shot settings with a few mouse clicks.
Features
The node can store the following:
Project name: full and abbreviated version, shot label
Frame ranges: several ranges are available by default (for runups and retimes), plus user-defined extra ranges
Scene unit settings: FPS, length and mass units (can be automatically set up on hip file load)
Misc info: “Notes” and “Related Files” fields (to pass on info to other users)
Shot camera(s), with nodes and look-through function
Scene locations, storing a list of 3d view and construction plane (grid) locations
Shot sequencing: allows a joint flipbook of multiple shot nodes
Sub-directories, with support for auto-creating subfolders on hip file load
See the Parameters section below for details.
Note
(wip) means the functionality is work-in-progress and subject to change. (Undocumented parameters are also strictly w.i.p.)
Contents
(todo) BG | (a camera bg image copnet) |
obj | (an obj subnet) |
Parameters
Project Name | Name of the project the shot belongs to. This is usually the name of the movie, commercial, etc. the shot is part of. | ||||||||||||||||||||||||||||||||||
Project (Short) | An (optional) abbreviated name of the project. (Might be useful for log files, folder names, etc.) | ||||||||||||||||||||||||||||||||||
Shot Name | Name of the shot itself. (No limitations are imposed–name it any way you like.) Tip The short project name (access as For example, if you have a project
will result in /media/projects/Hola42/5600a/shot.hip. (Note that this form of the expression works only on parameters of the same shot node since it refers to local parameters). | ||||||||||||||||||||||||||||||||||
Globals | All shot-relevant information are stored under this tab.
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Views | (wip) This tab provides functionality for storing (and describing) shot cameras. It also allows to save and restore 3D viewing locations of the scenario (view and related construction plane both). The latter can be useful if you have to work with multiple spatial locations in a single shot (e.g. simulations at different places, etc).
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Shot Sequence | (wip) Within this tab a sequence of shots can be defined (where each entry is a Shot qL node). From this shot sequence, a joint flipbook can be generated. | ||||||||||||||||||||||||||||||||||
Paths | (wip) This section deals with filesystem paths related to the shot.
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Todo
option for “obj” subnet contents to be invisible outside of shot range
ssi_length# parameter expression is buggy (hou bug, more than one “#”-s in expression are not substituted → log this)
ch(chsop("ssi_op#")+'/'+chs('ss_rangeparm')+'y') - ch(chsop("ssi_op#")+'/'+chs('ss_rangeparm')+'x') + 1
finish “shot sequence” functions
a flipbook with various captions over it – how to achieve?
finish fake OSD
constant shading (both OpenGL and mantra)
font size independent of camera field-of-view
The 'open folder' function should work cross-platform (currently it’s linux-only, calling nautilus on the folder)
The 'open file' button should work on any platform :(
Have some way to quickly display images (concepts/references), preferably using mplay (like Note qL)
Utilize node’s Comment field to store logs of shot-related events
Release Notes
interface version 1 —
2014-10-12 |
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2014-09-08 |
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2014-09-05 |
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2014-09-03 |
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2014-09-02 |
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2014-08-19 |
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2014-08-08 | Imported multi-platform file/dir open function from Waypoint qL SOP.
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2013-08-31 | Added a “hidden” feature – a COP network that generates a shotinfo image that can be used as viewport display background. |
2013-07-10 | Frame ramge 'Set Range' buttons related stuff.
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2013-04-19 | Added descriptive parm (info display in network editor). |
2013-02-09 | Description & Notes are now copied to the node’s comment field (hence can be read when pressing MMB on node, etc). |
2013-02-08 | Added support for storing and applying scene unit settings: FPS, Unit Length, Unit Mass (can also be set up automatically on scene load.) Option for automatically creating sub-folders on scene load. Option for printing notes on the standard error on scene load (for batch render logs, etc). |
older versions —
Version 0.0.1 | Initial release. |