Houdini 13.0 Nodes

interface version 1

Converts SOP level-transformed geometry to a static geometry, transformed on the object level.

TODO

finish this description, mention it’s an abc-convenience node

Note

Inside the OP, there is a SOP container called extra_OPs with editable contents, allowing to place any additional geometry operations (proxy generation, etc).

Parameters

Reapply Transform
Transform

The OBJ node to get the (usually animated) transformation from.

Note

This can be part of an imported alembic hierarchy. (You might need to manually insert a Null object into a subnet-style imported abc hierarchy, if results are incorrect.)

Object

The geometry object (OBJ or SOP level) to use as static geometry.

Group

If specified, only geometry from this primitive group will be used.

Reference Frame

Geometry from Object will be fetched from this frame.

Compute

What transformation(s) to use from Transform.

Sample Rate

Sample rate for the internal CHOP network (usually there’s no need to change this).

Release Notes

version 1

2013-08-01

First version (prototype).

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