interface version 1
Computes per-particle vorticity values for FLIP fluids.
“Vorticity is a (...) field that describes the local spinning motion of a fluid near some point, as would be seen by an observer located at that point and traveling along with the fluid.” (wikipedia)
Computing vorticity (especially a smoothed variant, see below) can be useful in various ways, for example to add additional small render-time displacement details to fluid surface areas with high vorticity.
Vorticities are represented as per-point scalar (float) values.
Credits
Special thanks for Ian Farnsworth for the original idea and implementation details. For more information, see his flip tricks post on fx-td.com.
Usage
Connect this operator to the Volume Velocity input of a FLIP Solver.
The operator, connected to the FLIP Solver's Volume Velocity input.
Parameters
Activation | Controls whether the computation is to be performed. | ||||||||
Parameters |
| ||||||||
Bindings |
|
To Do
Check/make sure Fading Rate is global-DOP-substep-proof.
Add a pretty picture :D
Release Notes
interface version 1 —
2014-05-17 | First version. |