The intent of this Success Criterion is to minimize the occurrence of content that requires timed interaction. This enables people with blindness, low vision, cognitive limitations, or motor impairments to interact with content. This differs from the Level A Success Criterion in that the only exception is for real-time events.
Video only, such as sign language, is covered in Guideline 1.1.
A test is designed so that time to complete the test does not affect the scoring
Rather than calibrating an on-line test using a time limit, the test is calibrated based on scores when users have no time limits.
A game is designed so that users take turns rather than competing in real-time
One party can pause the game without invalidating the competitive aspect of it.