Contents

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Nuklear
  1.1  Contents
  1.2  About
  1.3  Highlights
  1.4  Features
  1.5  Usage
    1.5.1  Flags
    1.5.2  Constants
    1.5.3  Dependencies
  1.6  Example
  1.7  API
    1.7.1  Context
    1.7.2  Input
    1.7.3  Drawing
    1.7.4  Window
    1.7.5  Layouting
    1.7.6  Groups
    1.7.7  Tree
    1.7.8  Properties
  1.8  License
  1.9  Changelog
  1.10  Gallery
  1.11  Credits

   

Nuklear

   

Contents

  1. About section
  2. Highlights section
  3. Features section
  4. Usage section
    1. Flags section
    2. Constants section
    3. Dependencies section
  5. Example section
  6. API section
    1. Context section
    2. Input section
    3. Drawing section
    4. Window section
    5. Layouting section
    6. Groups section
    7. Tree section
    8. Properties section
  7. License section
  8. Changelog section
  9. Gallery section
  10. Credits section

   

About

This is a minimal state immediate mode graphical user interface toolkit written in ANSI C and licensed under public domain. It was designed as a simple embeddable user interface for application and does not have any dependencies, a default renderbackend or OS window and input handling but instead provides a very modular library approach by using simple input state for input and draw commands describing primitive shapes as output. So instead of providing a layered library that tries to abstract over a number of platform and render backends it only focuses on the actual UI.

   

Highlights

   

Features

   

Usage

This library is self contained in one single header file and can be used either in header only mode or in implementation mode. The header only mode is used by default when included and allows including this header in other headers and does not contain the actual implementation.

The implementation mode requires to define the preprocessor macro NK_IMPLEMENTATION in one .c/.cpp file before #includeing this file, e.g.:

    #define NK_IMPLEMENTATION
    #include "nuklear.h"

Also optionally define the symbols listed in the section “OPTIONAL DEFINES” below in header and implementation mode if you want to use additional functionality or need more control over the library.

Every time nuklear is included define the same compiler flags. This very important not doing so could lead to compiler errors or even worse stack corruptions.

   

Flags

Flag Description
NK_PRIVATE If defined declares all functions as static, so they can only be accessed inside the file that contains the implementation
NK_INCLUDE_FIXED_TYPES If defined it will include header <stdint.h> for fixed sized types otherwise nuklear tries to select the correct type. If that fails it will throw a compiler error and you have to select the correct types yourself.
NK_INCLUDE_DEFAULT_ALLOCATOR If defined it will include header <stdlib.h> and provide additional functions to use this library without caring for memory allocation control and therefore ease memory management.
NK_INCLUDE_STANDARD_IO If defined it will include header <stdio.h> and provide additional functions depending on file loading.
NK_INCLUDE_STANDARD_VARARGS If defined it will include header and provide additional functions depending on file loading.
NK_INCLUDE_VERTEX_BUFFER_OUTPUT Defining this adds a vertex draw command list backend to this library, which allows you to convert queue commands into vertex draw commands. This is mainly if you need a hardware accessible format for OpenGL, DirectX, Vulkan, Metal,...
NK_INCLUDE_FONT_BAKING Defining this adds stb_truetype and stb_rect_pack implementation to this library and provides font baking and rendering. If you already have font handling or do not want to use this font handler you don't have to define it.
NK_INCLUDE_DEFAULT_FONT Defining this adds the default font: ProggyClean.ttf into this library which can be loaded into a font atlas and allows using this library without having a truetype font
NK_INCLUDE_COMMAND_USERDATA Defining this adds a userdata pointer into each command. Can be useful for example if you want to provide custom shaders depending on the used widget. Can be combined with the style structures.
NK_BUTTON_TRIGGER_ON_RELEASE Different platforms require button clicks occurring either on buttons being pressed (up to down) or released (down to up). By default this library will react on buttons being pressed, but if you define this it will only trigger if a button is released.
NK_ZERO_COMMAND_MEMORY Defining this will zero out memory for each drawing command added to a drawing queue (inside nk_command_buffer_push). Zeroing command memory is very useful for fast checking (using memcmp) if command buffers are equal and avoid drawing frames when nothing on screen has changed since previous frame.
NK_UINT_DRAW_INDEX Defining this will set the size of vertex index elements when using NK_VERTEX_BUFFER_OUTPUT to 32bit instead of the default of 16bit
NK_KEYSTATE_BASED_INPUT Define this if your backend uses key state for each frame rather than key press/release events

The following flags will pull in the standard C library:

The following flags if defined need to be defined for both header and implementation:

   

Constants

Define Description
NK_BUFFER_DEFAULT_INITIAL_SIZE Initial buffer size allocated by all buffers while using the default allocator functions included by defining NK_INCLUDE_DEFAULT_ALLOCATOR. If you don't want to allocate the default 4k memory then redefine it.
NK_MAX_NUMBER_BUFFER Maximum buffer size for the conversion buffer between float and string Under normal circumstances this should be more than sufficient.
NK_INPUT_MAX Defines the max number of bytes which can be added as text input in one frame. Under normal circumstances this should be more than sufficient.

The following constants if defined need to be defined for both header and implementation:

   

Dependencies

Function Description
NK_ASSERT If you don't define this, nuklear will use with assert().
NK_MEMSET You can define this to 'memset' or your own memset implementation replacement. If not nuklear will use its own version.
NK_MEMCPY You can define this to 'memcpy' or your own memcpy implementation replacement. If not nuklear will use its own version.
NK_SQRT You can define this to 'sqrt' or your own sqrt implementation replacement. If not nuklear will use its own slow and not highly accurate version.
NK_SIN You can define this to 'sinf' or your own sine implementation replacement. If not nuklear will use its own approximation implementation.
NK_COS You can define this to 'cosf' or your own cosine implementation replacement. If not nuklear will use its own approximation implementation.
NK_STRTOD You can define this to strtod or your own string to double conversion implementation replacement. If not defined nuklear will use its own imprecise and possibly unsafe version (does not handle nan or infinity!).
NK_DTOA You can define this to dtoa or your own double to string conversion implementation replacement. If not defined nuklear will use its own imprecise and possibly unsafe version (does not handle nan or infinity!).
NK_VSNPRINTF If you define NK_INCLUDE_STANDARD_VARARGS as well as NK_INCLUDE_STANDARD_IO and want to be safe define this to vsnprintf on compilers supporting later versions of C or C++. By default nuklear will check for your stdlib version in C as well as compiler version in C++. if vsnprintf is available it will define it to vsnprintf directly. If not defined and if you have older versions of C or C++ it will be defined to vsprintf which is unsafe.

The following dependencies will pull in the standard C library if not redefined:

The following dependencies if defined need to be defined for both header and implementation:

The following dependencies if defined need to be defined only for the implementation part:

   

Example

// init gui state
enum {EASY, HARD};
static int op = EASY;
static float value = 0.6f;
static int i =  20;
struct nk_context ctx;
nk_init_fixed(&ctx, calloc(1, MAX_MEMORY), MAX_MEMORY, &font);
if (nk_begin(&ctx, "Show", nk_rect(50, 50, 220, 220),
    NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_CLOSABLE)) {
    // fixed widget pixel width
    nk_layout_row_static(&ctx, 30, 80, 1);
    if (nk_button_label(&ctx, "button")) {
        // event handling
    }
    // fixed widget window ratio width
    nk_layout_row_dynamic(&ctx, 30, 2);
    if (nk_option_label(&ctx, "easy", op == EASY)) op = EASY;
    if (nk_option_label(&ctx, "hard", op == HARD)) op = HARD;
    // custom widget pixel width
    nk_layout_row_begin(&ctx, NK_STATIC, 30, 2);
    {
        nk_layout_row_push(&ctx, 50);
        nk_label(&ctx, "Volume:", NK_TEXT_LEFT);
        nk_layout_row_push(&ctx, 110);
        nk_slider_float(&ctx, 0, &value, 1.0f, 0.1f);
    }
    nk_layout_row_end(&ctx);
}
nk_end(&ctx);

   

API

   

Context

Contexts are the main entry point and the majestro of nuklear and contain all required state. They are used for window, memory, input, style, stack, commands and time management and need to be passed into all nuklear GUI specific functions.

   

Usage

To use a context it first has to be initialized which can be achieved by calling one of either nk_init_default, nk_init_fixed, nk_init, nk_init_custom. Each takes in a font handle and a specific way of handling memory. Memory control hereby ranges from standard library to just specifying a fixed sized block of memory which nuklear has to manage itself from.

struct nk_context ctx;
nk_init_xxx(&ctx, ...);
while (1) {
    // [...]
    nk_clear(&ctx);
}
nk_free(&ctx);
   

Reference

Function Description
nk_init_default Initializes context with standard library memory allocation (malloc,free)
nk_init_fixed Initializes context from single fixed size memory block
nk_init Initializes context with memory allocator callbacks for alloc and free
nk_init_custom Initializes context from two buffers. One for draw commands the other for window/panel/table allocations
nk_clear Called at the end of the frame to reset and prepare the context for the next frame
nk_free Shutdown and free all memory allocated inside the context
nk_set_user_data Utility function to pass user data to draw command

   

nk_init_default

Initializes a nk_context struct with a default standard library allocator. Should be used if you don't want to be bothered with memory management in nuklear.

int nk_init_default(struct nk_context *ctx, const struct nk_user_font *font);

Parameter Description
ctx Must point to an either stack or heap allocated nk_context struct
font Must point to a previously initialized font handle for more info look at font documentation
Returns either false(0) on failure or true(1) on success.

   

nk_init_fixed

Initializes a nk_context struct from single fixed size memory block Should be used if you want complete control over nuklear's memory management. Especially recommended for system with little memory or systems with virtual memory. For the later case you can just allocate for example 16MB of virtual memory and only the required amount of memory will actually be committed.

int nk_init_fixed(struct nk_context *ctx, void *memory, nk_size size, const struct nk_user_font *font);

make sure the passed memory block is aligned correctly for nk_draw_commands.
Parameter Description
ctx Must point to an either stack or heap allocated nk_context struct
memory Must point to a previously allocated memory block
size Must contain the total size of memory
font Must point to a previously initialized font handle for more info look at font documentation
Returns either false(0) on failure or true(1) on success.

   

nk_init

Initializes a nk_context struct with memory allocation callbacks for nuklear to allocate memory from. Used internally for nk_init_default and provides a kitchen sink allocation interface to nuklear. Can be useful for cases like monitoring memory consumption.

int nk_init(struct nk_context *ctx, struct nk_allocator *alloc, const struct nk_user_font *font);

Parameter Description
ctx Must point to an either stack or heap allocated nk_context struct
alloc Must point to a previously allocated memory allocator
font Must point to a previously initialized font handle for more info look at font documentation
Returns either false(0) on failure or true(1) on success.

   

nk_init_custom

Initializes a nk_context struct from two different either fixed or growing buffers. The first buffer is for allocating draw commands while the second buffer is used for allocating windows, panels and state tables.

int nk_init_custom(struct nk_context *ctx, struct nk_buffer *cmds, struct nk_buffer *pool, const struct nk_user_font *font);

Parameter Description
ctx Must point to an either stack or heap allocated nk_context struct
cmds Must point to a previously initialized memory buffer either fixed or dynamic to store draw commands into
pool Must point to a previously initialized memory buffer either fixed or dynamic to store windows, panels and tables
font Must point to a previously initialized font handle for more info look at font documentation
Returns either false(0) on failure or true(1) on success.

   

nk_clear

Resets the context state at the end of the frame. This includes mostly garbage collector tasks like removing windows or table not called and therefore used anymore.

void nk_clear(struct nk_context *ctx);

Parameter Description
ctx Must point to a previously initialized nk_context struct

   

nk_free

Frees all memory allocated by nuklear. Not needed if context was initialized with nk_init_fixed.

void nk_free(struct nk_context *ctx);

Parameter Description
ctx Must point to a previously initialized nk_context struct

   

nk_set_user_data

Sets the currently passed userdata passed down into each draw command.

void nk_set_user_data(struct nk_context *ctx, nk_handle data);

Parameter Description
ctx Must point to a previously initialized nk_context struct
data Handle with either pointer or index to be passed into every draw commands

   

Input

The input API is responsible for holding the current input state composed of mouse, key and text input states. It is worth noting that no direct OS or window handling is done in nuklear. Instead all input state has to be provided by platform specific code. This on one hand expects more work from the user and complicates usage but on the other hand provides simple abstraction over a big number of platforms, libraries and other already provided functionality.

nk_input_begin(&ctx);
while (GetEvent(&evt)) {
    if (evt.type == MOUSE_MOVE)
        nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
    else if (evt.type == [...]) {
        // [...]
    }
} nk_input_end(&ctx);
   

Usage

Input state needs to be provided to nuklear by first calling nk_input_begin which resets internal state like delta mouse position and button transistions. After nk_input_begin all current input state needs to be provided. This includes mouse motion, button and key pressed and released, text input and scrolling. Both event- or state-based input handling are supported by this API and should work without problems. Finally after all input state has been mirrored nk_input_end needs to be called to finish input process.

struct nk_context ctx;
nk_init_xxx(&ctx, ...);
while (1) {
    Event evt;
    nk_input_begin(&ctx);
    while (GetEvent(&evt)) {
        if (evt.type == MOUSE_MOVE)
            nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
        else if (evt.type == [...]) {
            // [...]
        }
    }
    nk_input_end(&ctx);
    // [...]
    nk_clear(&ctx);
} nk_free(&ctx);
   

Reference

Function Description
nk_input_begin Begins the input mirroring process. Needs to be called before all other nk_input_xxx calls
nk_input_motion Mirrors mouse cursor position
nk_input_key Mirrors key state with either pressed or released
nk_input_button Mirrors mouse button state with either pressed or released
nk_input_scroll Mirrors mouse scroll values
nk_input_char Adds a single ASCII text character into an internal text buffer
nk_input_glyph Adds a single multi-byte UTF-8 character into an internal text buffer
nk_input_unicode Adds a single unicode rune into an internal text buffer
nk_input_end Ends the input mirroring process by calculating state changes. Don't call any nk_input_xxx function referenced above after this call

   

nk_input_begin

Begins the input mirroring process by resetting text, scroll mouse, previous mouse position and movement as well as key state transitions,

void nk_input_begin(struct nk_context*);

Parameter Description
ctx Must point to a previously initialized nk_context struct

   

nk_input_motion

Mirrors current mouse position to nuklear

void nk_input_motion(struct nk_context *ctx, int x, int y);

Parameter Description
ctx Must point to a previously initialized nk_context struct
x Must hold an integer describing the current mouse cursor x-position
y Must hold an integer describing the current mouse cursor y-position

   

nk_input_key

Mirrors the state of a specific key to nuklear

void nk_input_key(struct nk_context*, enum nk_keys key, int down);

Parameter Description
ctx Must point to a previously initialized nk_context struct
key Must be any value specified in enum nk_keys that needs to be mirrored
down Must be 0 for key is up and 1 for key is down

   

nk_input_button

Mirrors the state of a specific mouse button to nuklear

void nk_input_button(struct nk_context *ctx, enum nk_buttons btn, int x, int y, int down);

Parameter Description
ctx Must point to a previously initialized nk_context struct
btn Must be any value specified in enum nk_buttons that needs to be mirrored
x Must contain an integer describing mouse cursor x-position on click up/down
y Must contain an integer describing mouse cursor y-position on click up/down
down Must be 0 for key is up and 1 for key is down

   

nk_input_scroll

Copies the last mouse scroll value to nuklear. Is generally a scroll value. So does not have to come from mouse and could also originate TODO finish this sentence

void nk_input_scroll(struct nk_context *ctx, struct nk_vec2 val);

Parameter Description
ctx Must point to a previously initialized nk_context struct
val vector with both X- as well as Y-scroll value

   

nk_input_char

Copies a single ASCII character into an internal text buffer This is basically a helper function to quickly push ASCII characters into nuklear.

Stores up to NK_INPUT_MAX bytes between nk_input_begin and nk_input_end.

void nk_input_char(struct nk_context *ctx, char c);

Parameter Description
ctx Must point to a previously initialized nk_context struct
c Must be a single ASCII character preferable one that can be printed

   

nk_input_glyph

Converts an encoded unicode rune into UTF-8 and copies the result into an internal text buffer.

Stores up to NK_INPUT_MAX bytes between nk_input_begin and nk_input_end.

void nk_input_glyph(struct nk_context *ctx, const nk_glyph g);

Parameter Description
ctx Must point to a previously initialized nk_context struct
g UTF-32 unicode codepoint

   

nk_input_unicode

Converts a unicode rune into UTF-8 and copies the result into an internal text buffer.

Stores up to NK_INPUT_MAX bytes between nk_input_begin and nk_input_end.

void nk_input_unicode(struct nk_context*, nk_rune rune);

Parameter Description
ctx Must point to a previously initialized nk_context struct
rune UTF-32 unicode codepoint

   

nk_input_end

End the input mirroring process by resetting mouse grabbing state to ensure the mouse cursor is not grabbed indefinitely.

void nk_input_end(struct nk_context *ctx);

Parameter Description
ctx Must point to a previously initialized nk_context struct

   

Drawing

This library was designed to be render backend agnostic so it does not draw anything to screen directly. Instead all drawn shapes, widgets are made of, are buffered into memory and make up a command queue. Each frame therefore fills the command buffer with draw commands that then need to be executed by the user and his own render backend. After that the command buffer needs to be cleared and a new frame can be started. It is probably important to note that the command buffer is the main drawing API and the optional vertex buffer API only takes this format and converts it into a hardware accessible format.

   

Usage

To draw all draw commands accumulated over a frame you need your own render backend able to draw a number of 2D primitives. This includes at least filled and stroked rectangles, circles, text, lines, triangles and scissors. As soon as this criterion is met you can iterate over each draw command and execute each draw command in a interpreter like fashion:

const struct nk_command *cmd = 0;
nk_foreach(cmd, &ctx) {
    switch (cmd->type) {
    case NK_COMMAND_LINE:
        your_draw_line_function(...)
        break;
    case NK_COMMAND_RECT
        your_draw_rect_function(...)
        break;
    case //...:
        //[...]
    }
}

In program flow context draw commands need to be executed after input has been gathered and the complete UI with windows and their contained widgets have been executed and before calling nk_clear which frees all previously allocated draw commands.

struct nk_context ctx;
nk_init_xxx(&ctx, ...);
while (1) {
    Event evt;
    nk_input_begin(&ctx);
    while (GetEvent(&evt)) {
        if (evt.type == MOUSE_MOVE)
            nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
        else if (evt.type == [...]) {
            [...]
        }
    }
    nk_input_end(&ctx);
    //
    // [...]
    //
    const struct nk_command *cmd = 0;
    nk_foreach(cmd, &ctx) {
    switch (cmd->type) {
    case NK_COMMAND_LINE:
        your_draw_line_function(...)
        break;
    case NK_COMMAND_RECT
        your_draw_rect_function(...)
        break;
    case ...:
        // [...]
    }
    nk_clear(&ctx);
}
nk_free(&ctx);

You probably noticed that you have to draw all of the UI each frame which is quite wasteful. While the actual UI updating loop is quite fast rendering without actually needing it is not. So there are multiple things you could do. First is only update on input. This of course is only an option if your application only depends on the UI and does not require any outside calculations. If you actually only update on input make sure to update the UI two times each frame and call nk_clear directly after the first pass and only draw in the second pass. In addition it is recommended to also add additional timers to make sure the UI is not drawn more than a fixed number of frames per second.

struct nk_context ctx;
nk_init_xxx(&ctx, ...);
while (1) {
    // [...wait for input ]
    // [...do two UI passes ...]
    do_ui(...)
    nk_clear(&ctx);
    do_ui(...)
    //
    // draw
    const struct nk_command *cmd = 0;
    nk_foreach(cmd, &ctx) {
    switch (cmd->type) {
    case NK_COMMAND_LINE:
        your_draw_line_function(...)
        break;
    case NK_COMMAND_RECT
        your_draw_rect_function(...)
        break;
    case ...:
        //[...]
    }
    nk_clear(&ctx);
}
nk_free(&ctx);

The second probably more applicable trick is to only draw if anything changed. It is not really useful for applications with continuous draw loop but quite useful for desktop applications. To actually get nuklear to only draw on changes you first have to define NK_ZERO_COMMAND_MEMORY and allocate a memory buffer that will store each unique drawing output. After each frame you compare the draw command memory inside the library with your allocated buffer by memcmp. If memcmp detects differences you have to copy the command buffer into the allocated buffer and then draw like usual (this example uses fixed memory but you could use dynamically allocated memory).

//[... other defines ...]
#define NK_ZERO_COMMAND_MEMORY
#include "nuklear.h"
//
// setup context
struct nk_context ctx;
void *last = calloc(1,64*1024);
void *buf = calloc(1,64*1024);
nk_init_fixed(&ctx, buf, 64*1024);
//
// loop
while (1) {
    // [...input...]
    // [...ui...]
    void *cmds = nk_buffer_memory(&ctx.memory);
    if (memcmp(cmds, last, ctx.memory.allocated)) {
        memcpy(last,cmds,ctx.memory.allocated);
        const struct nk_command *cmd = 0;
        nk_foreach(cmd, &ctx) {
            switch (cmd->type) {
            case NK_COMMAND_LINE:
                your_draw_line_function(...)
                break;
            case NK_COMMAND_RECT
                your_draw_rect_function(...)
                break;
            case ...:
                // [...]
            }
        }
    }
    nk_clear(&ctx);
}
nk_free(&ctx);

Finally while using draw commands makes sense for higher abstracted platforms like X11 and Win32 or drawing libraries it is often desirable to use graphics hardware directly. Therefore it is possible to just define NK_INCLUDE_VERTEX_BUFFER_OUTPUT which includes optional vertex output. To access the vertex output you first have to convert all draw commands into vertexes by calling nk_convert which takes in your preferred vertex format. After successfully converting all draw commands just iterate over and execute all vertex draw commands:

// fill configuration
struct your_vertex
{
    float pos[2]; // important to keep it to 2 floats
    float uv[2];
    unsigned char col[4];
};
struct nk_convert_config cfg = {};
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
    {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, pos)},
    {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, uv)},
    {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct your_vertex, col)},
    {NK_VERTEX_LAYOUT_END}
};
cfg.shape_AA = NK_ANTI_ALIASING_ON;
cfg.line_AA = NK_ANTI_ALIASING_ON;
cfg.vertex_layout = vertex_layout;
cfg.vertex_size = sizeof(struct your_vertex);
cfg.vertex_alignment = NK_ALIGNOF(struct your_vertex);
cfg.circle_segment_count = 22;
cfg.curve_segment_count = 22;
cfg.arc_segment_count = 22;
cfg.global_alpha = 1.0f;
cfg.null = dev->null;
//
// setup buffers and convert
struct nk_buffer cmds, verts, idx;
nk_buffer_init_default(&cmds);
nk_buffer_init_default(&verts);
nk_buffer_init_default(&idx);
nk_convert(&ctx, &cmds, &verts, &idx, &cfg);
//
// draw
nk_draw_foreach(cmd, &ctx, &cmds) {
if (!cmd->elem_count) continue;
    //[...]
}
nk_buffer_free(&cms);
nk_buffer_free(&verts);
nk_buffer_free(&idx);
   

Reference

Function Description
nk_begin Returns the first draw command in the context draw command list to be drawn
nk_next Increments the draw command iterator to the next command inside the context draw command list
nk_foreach Iterates over each draw command inside the context draw command list
nk_convert Converts from the abstract draw commands list into a hardware accessible vertex format
nk_draw_begin Returns the first vertex command in the context vertex draw list to be executed
nk_draw_next Increments the vertex command iterator to the next command inside the context vertex command list
nk_draw_end Returns the end of the vertex draw list
nk_draw_foreach Iterates over each vertex draw command inside the vertex draw list

   

nk__begin

Returns a draw command list iterator to iterate all draw commands accumulated over one frame.

const struct nk_command* nk__begin(struct nk_context*);

Parameter Description
ctx must point to an previously initialized nk_context struct at the end of a frame
Returns draw command pointer pointing to the first command inside the draw command list

   

nk__next

Returns draw command pointer pointing to the next command inside the draw command list

const struct nk_command* nk__next(struct nk_context*, const struct nk_command*);

Parameter Description
ctx Must point to an previously initialized nk_context struct at the end of a frame
cmd Must point to an previously a draw command either returned by nk__begin or nk__next
Returns draw command pointer pointing to the next command inside the draw command list

   

nk_foreach

Iterates over each draw command inside the context draw command list

#define nk_foreach(c, ctx)

Parameter Description
ctx Must point to an previously initialized nk_context struct at the end of a frame
cmd Command pointer initialized to NULL
Iterates over each draw command inside the context draw command list

   

nk_convert

Converts all internal draw commands into vertex draw commands and fills three buffers with vertexes, vertex draw commands and vertex indices. The vertex format as well as some other configuration values have to be configured by filling out a nk_convert_config struct.

nk_flags nk_convert(struct nk_context *ctx, struct nk_buffer *cmds,

Parameter Description
ctx Must point to an previously initialized nk_context struct at the end of a frame
cmds Must point to a previously initialized buffer to hold converted vertex draw commands
vertices Must point to a previously initialized buffer to hold all produced vertices
elements Must point to a previously initialized buffer to hold all produced vertex indices
config Must point to a filled out nk_config struct to configure the conversion process
Returns one of enum nk_convert_result error codes
Parameter Description
NK_CONVERT_SUCCESS Signals a successful draw command to vertex buffer conversion
NK_CONVERT_INVALID_PARAM An invalid argument was passed in the function call
NK_CONVERT_COMMAND_BUFFER_FULL The provided buffer for storing draw commands is full or failed to allocate more memory
NK_CONVERT_VERTEX_BUFFER_FULL The provided buffer for storing vertices is full or failed to allocate more memory
NK_CONVERT_ELEMENT_BUFFER_FULL The provided buffer for storing indicies is full or failed to allocate more memory

   

nk__draw_begin

Returns a draw vertex command buffer iterator to iterate over the vertex draw command buffer

const struct nk_draw_command* nk__draw_begin(const struct nk_context*, const struct nk_buffer*);

Parameter Description
ctx Must point to an previously initialized nk_context struct at the end of a frame
buf Must point to an previously by nk_convert filled out vertex draw command buffer
Returns vertex draw command pointer pointing to the first command inside the vertex draw command buffer

   

nk__draw_end

Returns the vertex draw command at the end of the vertex draw command buffer

const struct nk_draw_command* nk__draw_end(const struct nk_context *ctx, const struct nk_buffer *buf);

Parameter Description
ctx Must point to an previously initialized nk_context struct at the end of a frame
buf Must point to an previously by nk_convert filled out vertex draw command buffer
Returns vertex draw command pointer pointing to the end of the last vertex draw command inside the vertex draw command buffer

   

nk__draw_next

Increments the vertex draw command buffer iterator

const struct nk_draw_command* nk__draw_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_context*);

Parameter Description
cmd Must point to an previously either by nk__draw_begin or nk__draw_next returned vertex draw command
buf Must point to an previously by nk_convert filled out vertex draw command buffer
ctx Must point to an previously initialized nk_context struct at the end of a frame
Returns vertex draw command pointer pointing to the end of the last vertex draw command inside the vertex draw command buffer

   

nk_draw_foreach

Iterates over each vertex draw command inside a vertex draw command buffer

#define nk_draw_foreach(cmd,ctx, b)

Parameter Description
cmd nk_draw_commanditerator set to NULL
buf Must point to an previously by nk_convert filled out vertex draw command buffer
ctx Must point to an previously initialized nk_context struct at the end of a frame

   

Window

Windows are the main persistent state used inside nuklear and are life time controlled by simply “retouching” (i.e. calling) each window each frame. All widgets inside nuklear can only be added inside the function pair nk_begin_xxx and nk_end. Calling any widgets outside these two functions will result in an assert in debug or no state change in release mode.

Each window holds frame persistent state like position, size, flags, state tables, and some garbage collected internal persistent widget state. Each window is linked into a window stack list which determines the drawing and overlapping order. The topmost window thereby is the currently active window.

To change window position inside the stack occurs either automatically by user input by being clicked on or programmatically by calling nk_window_focus. Windows by default are visible unless explicitly being defined with flag NK_WINDOW_HIDDEN, the user clicked the close button on windows with flag NK_WINDOW_CLOSABLE or if a window was explicitly hidden by calling nk_window_show. To explicitly close and destroy a window call nk_window_close.

   

Usage

To create and keep a window you have to call one of the two nk_begin_xxx functions to start window declarations and nk_end at the end. Furthermore it is recommended to check the return value of nk_begin_xxx and only process widgets inside the window if the value is not 0. Either way you have to call nk_end at the end of window declarations. Furthermore, do not attempt to nest nk_begin_xxx calls which will hopefully result in an assert or if not in a segmentation fault.

if (nk_begin_xxx(...) {
    // [... widgets ...]
}
nk_end(ctx);

In the grand concept window and widget declarations need to occur after input handling and before drawing to screen. Not doing so can result in higher latency or at worst invalid behavior. Furthermore make sure that nk_clear is called at the end of the frame. While nuklear's default platform backends already call nk_clear for you if you write your own backend not calling nk_clear can cause asserts or even worse undefined behavior.

struct nk_context ctx;
nk_init_xxx(&ctx, ...);
while (1) {
    Event evt;
    nk_input_begin(&ctx);
    while (GetEvent(&evt)) {
        if (evt.type == MOUSE_MOVE)
            nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
        else if (evt.type == [...]) {
            nk_input_xxx(...);
        }
    }
    nk_input_end(&ctx);
    if (nk_begin_xxx(...) {
        //[...]
    }
    nk_end(ctx);
    const struct nk_command *cmd = 0;
    nk_foreach(cmd, &ctx) {
    case NK_COMMAND_LINE:
        your_draw_line_function(...)
        break;
    case NK_COMMAND_RECT
        your_draw_rect_function(...)
        break;
    case //...:
        //[...]
    }
    nk_clear(&ctx);
}
nk_free(&ctx);
   

Reference

Function Description
nk_begin Starts a new window; needs to be called every frame for every window (unless hidden) or otherwise the window gets removed
nk_begin_titled Extended window start with separated title and identifier to allow multiple windows with same name but not title
nk_end Needs to be called at the end of the window building process to process scaling, scrollbars and general cleanup
nk_window_find Finds and returns the window with give name
nk_window_get_bounds Returns a rectangle with screen position and size of the currently processed window.
nk_window_get_position Returns the position of the currently processed window
nk_window_get_size Returns the size with width and height of the currently processed window
nk_window_get_width Returns the width of the currently processed window
nk_window_get_height Returns the height of the currently processed window
nk_window_get_panel Returns the underlying panel which contains all processing state of the current window
nk_window_get_content_region Returns the position and size of the currently visible and non-clipped space inside the currently processed window
nk_window_get_content_region_min Returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window
nk_window_get_content_region_max Returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window
nk_window_get_content_region_size Returns the size of the currently visible and non-clipped space inside the currently processed window
nk_window_get_canvas Returns the draw command buffer. Can be used to draw custom widgets
nk_window_get_scroll Gets the scroll offset of the current window
nk_window_has_focus Returns if the currently processed window is currently active
nk_window_is_collapsed Returns if the window with given name is currently minimized/collapsed
nk_window_is_closed Returns if the currently processed window was closed
nk_window_is_hidden Returns if the currently processed window was hidden
nk_window_is_active Same as nk_window_has_focus for some reason
nk_window_is_hovered Returns if the currently processed window is currently being hovered by mouse
nk_window_is_any_hovered Return if any window currently hovered
nk_item_is_any_active Returns if any window or widgets is currently hovered or active
nk_window_set_bounds Updates position and size of the currently processed window
nk_window_set_position Updates position of the currently process window
nk_window_set_size Updates the size of the currently processed window
nk_window_set_focus Set the currently processed window as active window
nk_window_set_scroll Sets the scroll offset of the current window
nk_window_close Closes the window with given window name which deletes the window at the end of the frame
nk_window_collapse Collapses the window with given window name
nk_window_collapse_if Collapses the window with given window name if the given condition was met
nk_window_show Hides a visible or reshows a hidden window
nk_window_show_if Hides/shows a window depending on condition

   

nk_panel_flags

Flag Description
NK_WINDOW_BORDER Draws a border around the window to visually separate window from the background
NK_WINDOW_MOVABLE The movable flag indicates that a window can be moved by user input or by dragging the window header
NK_WINDOW_SCALABLE The scalable flag indicates that a window can be scaled by user input by dragging a scaler icon at the button of the window
NK_WINDOW_CLOSABLE Adds a closable icon into the header
NK_WINDOW_MINIMIZABLE Adds a minimize icon into the header
NK_WINDOW_NO_SCROLLBAR Removes the scrollbar from the window
NK_WINDOW_TITLE Forces a header at the top at the window showing the title
NK_WINDOW_SCROLL_AUTO_HIDE Automatically hides the window scrollbar if no user interaction: also requires delta time in nk_context to be set each frame
NK_WINDOW_BACKGROUND Always keep window in the background
NK_WINDOW_SCALE_LEFT Puts window scaler in the left-bottom corner instead right-bottom
NK_WINDOW_NO_INPUT Prevents window of scaling, moving or getting focus

   

nk_collapse_states

State Description
NK_MINIMIZED UI section is collased and not visibile until maximized
NK_MAXIMIZED UI section is extended and visibile until minimized


   

nk_begin

Starts a new window; needs to be called every frame for every window (unless hidden) or otherwise the window gets removed

int nk_begin(struct nk_context *ctx, const char *title, struct nk_rect bounds, nk_flags flags);

Parameter Description
ctx Must point to an previously initialized nk_context struct
title Window title and identifier. Needs to be persistent over frames to identify the window
bounds Initial position and window size. However if you do not define NK_WINDOW_SCALABLE or NK_WINDOW_MOVABLE you can set window position and size every frame
flags Window flags defined in the nk_panel_flags section with a number of different window behaviors
Returns true(1) if the window can be filled up with widgets from this point until nk_end or false(0) otherwise for example if minimized

   

nk_begin_titled

Extended window start with separated title and identifier to allow multiple windows with same title but not name

int nk_begin_titled(struct nk_context *ctx, const char *name, const char *title, struct nk_rect bounds, nk_flags flags);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Window identifier. Needs to be persistent over frames to identify the window
title Window title displayed inside header if flag NK_WINDOW_TITLE or either NK_WINDOW_CLOSABLE or NK_WINDOW_MINIMIZED was set
bounds Initial position and window size. However if you do not define NK_WINDOW_SCALABLE or NK_WINDOW_MOVABLE you can set window position and size every frame
flags Window flags defined in the nk_panel_flags section with a number of different window behaviors
Returns true(1) if the window can be filled up with widgets from this point until nk_end or false(0) otherwise for example if minimized

   

nk_end

Needs to be called at the end of the window building process to process scaling, scrollbars and general cleanup. All widget calls after this functions will result in asserts or no state changes

void nk_end(struct nk_context *ctx);

Parameter Description
ctx Must point to an previously initialized nk_context struct

   

nk_window_find

Finds and returns a window from passed name

struct nk_window *nk_window_find(struct nk_context *ctx, const char *name);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Window identifier
Returns a nk_window struct pointing to the identified window or NULL if no window with the given name was found

   

nk_window_get_bounds

Returns a rectangle with screen position and size of the currently processed window

Only call this function between calls nk_begin_xxx and nk_end

struct nk_rect nk_window_get_bounds(const struct nk_context *ctx);

Parameter Description
ctx Must point to an previously initialized nk_context struct
Returns a nk_rect struct with window upper left window position and size

   

nk_window_get_position

Returns the position of the currently processed window.

Only call this function between calls nk_begin_xxx and nk_end

struct nk_vec2 nk_window_get_position(const struct nk_context *ctx);

Parameter Description
ctx Must point to an previously initialized nk_context struct
Returns a nk_vec2 struct with window upper left position

   

nk_window_get_size

Returns the size with width and height of the currently processed window.

Only call this function between calls nk_begin_xxx and nk_end

struct nk_vec2 nk_window_get_size(const struct nk_context *ctx);

Parameter Description
ctx Must point to an previously initialized nk_context struct
Returns a nk_vec2 struct with window width and height

   

nk_window_get_width

Returns the width of the currently processed window.

Only call this function between calls nk_begin_xxx and nk_end

float nk_window_get_width(const struct nk_context *ctx);

Parameter Description
ctx Must point to an previously initialized nk_context struct
Returns the current window width

   

nk_window_get_height

Returns the height of the currently processed window.

Only call this function between calls nk_begin_xxx and nk_end

float nk_window_get_height(const struct nk_context *ctx);

Parameter Description
ctx Must point to an previously initialized nk_context struct
Returns the current window height

   

nk_window_get_panel

Returns the underlying panel which contains all processing state of the current window.

Only call this function between calls nk_begin_xxx and nk_end

Do not keep the returned panel pointer around, it is only valid until nk_end

struct nk_panel* nk_window_get_panel(struct nk_context *ctx);

Parameter Description
ctx Must point to an previously initialized nk_context struct
Returns a pointer to window internal nk_panel state.

   

nk_window_get_content_region

Returns the position and size of the currently visible and non-clipped space inside the currently processed window.

Only call this function between calls nk_begin_xxx and nk_end

struct nk_rect nk_window_get_content_region(struct nk_context *ctx);

Parameter Description
ctx Must point to an previously initialized nk_context struct
Returns nk_rect struct with screen position and size (no scrollbar offset) of the visible space inside the current window

   

nk_window_get_content_region_min

Returns the upper left position of the currently visible and non-clipped space inside the currently processed window.

Only call this function between calls nk_begin_xxx and nk_end

struct nk_vec2 nk_window_get_content_region_min(struct nk_context *ctx);

Parameter Description
ctx Must point to an previously initialized nk_context struct
returns nk_vec2 struct with upper left screen position (no scrollbar offset) of the visible space inside the current window

   

nk_window_get_content_region_max

Returns the lower right screen position of the currently visible and non-clipped space inside the currently processed window.

Only call this function between calls nk_begin_xxx and nk_end

struct nk_vec2 nk_window_get_content_region_max(struct nk_context *ctx);

Parameter Description
ctx Must point to an previously initialized nk_context struct
Returns nk_vec2 struct with lower right screen position (no scrollbar offset) of the visible space inside the current window

   

nk_window_get_content_region_size

Returns the size of the currently visible and non-clipped space inside the currently processed window

Only call this function between calls nk_begin_xxx and nk_end

struct nk_vec2 nk_window_get_content_region_size(struct nk_context *ctx);

Parameter Description
ctx Must point to an previously initialized nk_context struct
Returns nk_vec2 struct with size the visible space inside the current window

   

nk_window_get_canvas

Returns the draw command buffer. Can be used to draw custom widgets

Only call this function between calls nk_begin_xxx and nk_end

Do not keep the returned command buffer pointer around it is only valid until nk_end

struct nk_command_buffer* nk_window_get_canvas(struct nk_context *ctx);

Parameter Description
ctx Must point to an previously initialized nk_context struct
Returns a pointer to window internal nk_command_buffer struct used as drawing canvas. Can be used to do custom drawing.

   

nk_window_get_scroll

Gets the scroll offset for the current window

Only call this function between calls nk_begin_xxx and nk_end

void nk_window_get_scroll(struct nk_context *ctx, nk_uint *offset_x, nk_uint *offset_y);

Parameter Description
ctx Must point to an previously initialized nk_context struct
offset_x A pointer to the x offset output
offset_y A pointer to the y offset output

   

nk_window_has_focus

Returns if the currently processed window is currently active

Only call this function between calls nk_begin_xxx and nk_end

int nk_window_has_focus(const struct nk_context *ctx);

Parameter Description
ctx Must point to an previously initialized nk_context struct
Returns false(0) if current window is not active or true(1) if it is

   

nk_window_is_hovered

Return if the current window is being hovered

Only call this function between calls nk_begin_xxx and nk_end

int nk_window_is_hovered(struct nk_context *ctx);

Parameter Description
ctx Must point to an previously initialized nk_context struct
Returns true(1) if current window is hovered or false(0) otherwise

   

nk_window_is_collapsed

Returns if the window with given name is currently minimized/collapsed

int nk_window_is_collapsed(struct nk_context *ctx, const char *name);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Identifier of window you want to check if it is collapsed
Returns true(1) if current window is minimized and false(0) if window not found or is not minimized

   

nk_window_is_closed

Returns if the window with given name was closed by calling nk_close

int nk_window_is_closed(struct nk_context *ctx, const char *name);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Identifier of window you want to check if it is closed
Returns true(1) if current window was closed or false(0) window not found or not closed

   

nk_window_is_hidden

Returns if the window with given name is hidden

int nk_window_is_hidden(struct nk_context *ctx, const char *name);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Identifier of window you want to check if it is hidden
Returns true(1) if current window is hidden or false(0) window not found or visible

   

nk_window_is_active

Same as nk_window_has_focus for some reason

int nk_window_is_active(struct nk_context *ctx, const char *name);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Identifier of window you want to check if it is active
Returns true(1) if current window is active or false(0) window not found or not active

   

nk_window_is_any_hovered

Returns if the any window is being hovered

int nk_window_is_any_hovered(struct nk_context*);

Parameter Description
ctx Must point to an previously initialized nk_context struct
Returns true(1) if any window is hovered or false(0) otherwise

   

nk_item_is_any_active

Returns if the any window is being hovered or any widget is currently active. Can be used to decide if input should be processed by UI or your specific input handling. Example could be UI and 3D camera to move inside a 3D space.

int nk_item_is_any_active(struct nk_context*);

Parameter Description
ctx Must point to an previously initialized nk_context struct
Returns true(1) if any window is hovered or any item is active or false(0) otherwise

   

nk_window_set_bounds

Updates position and size of window with passed in name

void nk_window_set_bounds(struct nk_context*, const char *name, struct nk_rect bounds);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Identifier of the window to modify both position and size
bounds Must point to a nk_rect struct with the new position and size

   

nk_window_set_position

Updates position of window with passed name

void nk_window_set_position(struct nk_context*, const char *name, struct nk_vec2 pos);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Identifier of the window to modify both position
pos Must point to a nk_vec2 struct with the new position

   

nk_window_set_size

Updates size of window with passed in name

void nk_window_set_size(struct nk_context*, const char *name, struct nk_vec2);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Identifier of the window to modify both window size
size Must point to a nk_vec2 struct with new window size

   

nk_window_set_focus

Sets the window with given name as active

void nk_window_set_focus(struct nk_context*, const char *name);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Identifier of the window to set focus on

   

nk_window_set_scroll

Sets the scroll offset for the current window

Only call this function between calls nk_begin_xxx and nk_end

void nk_window_set_scroll(struct nk_context *ctx, nk_uint offset_x, nk_uint offset_y);

Parameter Description
ctx Must point to an previously initialized nk_context struct
offset_x The x offset to scroll to
offset_y The y offset to scroll to

   

nk_window_close

Closes a window and marks it for being freed at the end of the frame

void nk_window_close(struct nk_context *ctx, const char *name);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Identifier of the window to close

   

nk_window_collapse

Updates collapse state of a window with given name

void nk_window_collapse(struct nk_context*, const char *name, enum nk_collapse_states state);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Identifier of the window to close
state value out of nk_collapse_states section

   

nk_window_collapse_if

Updates collapse state of a window with given name if given condition is met

void nk_window_collapse_if(struct nk_context*, const char *name, enum nk_collapse_states, int cond);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Identifier of the window to either collapse or maximize
state value out of nk_collapse_states section the window should be put into
cond condition that has to be met to actually commit the collapse state change

   

nk_window_show

updates visibility state of a window with given name

void nk_window_show(struct nk_context*, const char *name, enum nk_show_states);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Identifier of the window to either collapse or maximize
state state with either visible or hidden to modify the window with

   

nk_window_show_if

Updates visibility state of a window with given name if a given condition is met

void nk_window_show_if(struct nk_context*, const char *name, enum nk_show_states, int cond);

Parameter Description
ctx Must point to an previously initialized nk_context struct
name Identifier of the window to either hide or show
state state with either visible or hidden to modify the window with
cond condition that has to be met to actually commit the visbility state change

   

Layouting

Layouting in general describes placing widget inside a window with position and size. While in this particular implementation there are five different APIs for layouting each with different trade offs between control and ease of use.

All layouting methods in this library are based around the concept of a row. A row has a height the window content grows by and a number of columns and each layouting method specifies how each widget is placed inside the row. After a row has been allocated by calling a layouting functions and then filled with widgets will advance an internal pointer over the allocated row.

To actually define a layout you just call the appropriate layouting function and each subsequent widget call will place the widget as specified. Important here is that if you define more widgets then columns defined inside the layout functions it will allocate the next row without you having to make another layouting

call. Biggest limitation with using all these APIs outside the nk_layout_space_xxx API is that you have to define the row height for each. However the row height often depends on the height of the font.

To fix that internally nuklear uses a minimum row height that is set to the height plus padding of currently active font and overwrites the row height value if zero.

If you manually want to change the minimum row height then use nk_layout_set_min_row_height, and use nk_layout_reset_min_row_height to reset it back to be derived from font height.

Also if you change the font in nuklear it will automatically change the minimum row height for you and. This means if you change the font but still want a minimum row height smaller than the font you have to repush your value.

For actually more advanced UI I would even recommend using the nk_layout_space_xxx layouting method in combination with a cassowary constraint solver (there are some versions on github with permissive license model) to take over all control over widget layouting yourself. However for quick and dirty layouting using all the other layouting functions should be fine.

   

Usage

  1. nk_layout_row_dynamic

    The easiest layouting function is nk_layout_row_dynamic. It provides each widgets with same horizontal space inside the row and dynamically grows if the owning window grows in width. So the number of columns dictates the size of each widget dynamically by formula:

    widget_width = (window_width - padding - spacing) * (1/colum_count)

    Just like all other layouting APIs if you define more widget than columns this library will allocate a new row and keep all layouting parameters previously defined.

    if (nk_begin_xxx(...) {
        // first row with height: 30 composed of two widgets
        nk_layout_row_dynamic(&ctx, 30, 2);
        nk_widget(...);
        nk_widget(...);
        //
        // second row with same parameter as defined above
        nk_widget(...);
        nk_widget(...);
        //
        // third row uses 0 for height which will use auto layouting
        nk_layout_row_dynamic(&ctx, 0, 2);
        nk_widget(...);
        nk_widget(...);
    }
    nk_end(...);

  2. nk_layout_row_static

    Another easy layouting function is nk_layout_row_static. It provides each widget with same horizontal pixel width inside the row and does not grow if the owning window scales smaller or bigger.

    if (nk_begin_xxx(...) {
        // first row with height: 30 composed of two widgets with width: 80
        nk_layout_row_static(&ctx, 30, 80, 2);
        nk_widget(...);
        nk_widget(...);
        //
        // second row with same parameter as defined above
        nk_widget(...);
        nk_widget(...);
        //
        // third row uses 0 for height which will use auto layouting
        nk_layout_row_static(&ctx, 0, 80, 2);
        nk_widget(...);
        nk_widget(...);
    }
    nk_end(...);

  3. nk_layout_row_xxx

    A little bit more advanced layouting API are functions nk_layout_row_begin, nk_layout_row_push and nk_layout_row_end. They allow to directly specify each column pixel or window ratio in a row. It supports either directly setting per column pixel width or widget window ratio but not both. Furthermore it is a immediate mode API so each value is directly pushed before calling a widget. Therefore the layout is not automatically repeating like the last two layouting functions.

    if (nk_begin_xxx(...) {
        // first row with height: 25 composed of two widgets with width 60 and 40
        nk_layout_row_begin(ctx, NK_STATIC, 25, 2);
        nk_layout_row_push(ctx, 60);
        nk_widget(...);
        nk_layout_row_push(ctx, 40);
        nk_widget(...);
        nk_layout_row_end(ctx);
        //
        // second row with height: 25 composed of two widgets with window ratio 0.25 and 0.75
        nk_layout_row_begin(ctx, NK_DYNAMIC, 25, 2);
        nk_layout_row_push(ctx, 0.25f);
        nk_widget(...);
        nk_layout_row_push(ctx, 0.75f);
        nk_widget(...);
        nk_layout_row_end(ctx);
        //
        // third row with auto generated height: composed of two widgets with window ratio 0.25 and 0.75
        nk_layout_row_begin(ctx, NK_DYNAMIC, 0, 2);
        nk_layout_row_push(ctx, 0.25f);
        nk_widget(...);
        nk_layout_row_push(ctx, 0.75f);
        nk_widget(...);
        nk_layout_row_end(ctx);
    }
    nk_end(...);

  4. nk_layout_row

    The array counterpart to API nk_layout_row_xxx is the single nk_layout_row functions. Instead of pushing either pixel or window ratio for every widget it allows to define it by array. The trade of for less control is that nk_layout_row is automatically repeating. Otherwise the behavior is the same.

    if (nk_begin_xxx(...) {
        // two rows with height: 30 composed of two widgets with width 60 and 40
        const float size[] = {60,40};
        nk_layout_row(ctx, NK_STATIC, 30, 2, ratio);
        nk_widget(...);
        nk_widget(...);
        nk_widget(...);
        nk_widget(...);
        //
        // two rows with height: 30 composed of two widgets with window ratio 0.25 and 0.75
        const float ratio[] = {0.25, 0.75};
        nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio);
        nk_widget(...);
        nk_widget(...);
        nk_widget(...);
        nk_widget(...);
        //
        // two rows with auto generated height composed of two widgets with window ratio 0.25 and 0.75
        const float ratio[] = {0.25, 0.75};
        nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio);
        nk_widget(...);
        nk_widget(...);
        nk_widget(...);
        nk_widget(...);
    }
    nk_end(...);

  5. nk_layout_row_template_xxx

    The most complex and second most flexible API is a simplified flexbox version without line wrapping and weights for dynamic widgets. It is an immediate mode API but unlike nk_layout_row_xxx it has auto repeat behavior and needs to be called before calling the templated widgets. The row template layout has three different per widget size specifier. The first one is the nk_layout_row_template_push_static with fixed widget pixel width. They do not grow if the row grows and will always stay the same. The second size specifier is nk_layout_row_template_push_variable which defines a minimum widget size but it also can grow if more space is available not taken by other widgets. Finally there are dynamic widgets with nk_layout_row_template_push_dynamic which are completely flexible and unlike variable widgets can even shrink to zero if not enough space is provided.

    if (nk_begin_xxx(...) {
        // two rows with height: 30 composed of three widgets
        nk_layout_row_template_begin(ctx, 30);
        nk_layout_row_template_push_dynamic(ctx);
        nk_layout_row_template_push_variable(ctx, 80);
        nk_layout_row_template_push_static(ctx, 80);
        nk_layout_row_template_end(ctx);
        //
        // first row
        nk_widget(...); // dynamic widget can go to zero if not enough space
        nk_widget(...); // variable widget with min 80 pixel but can grow bigger if enough space
        nk_widget(...); // static widget with fixed 80 pixel width
        //
        // second row same layout
        nk_widget(...);
        nk_widget(...);
        nk_widget(...);
    }
    nk_end(...);

  6. nk_layout_space_xxx

    Finally the most flexible API directly allows you to place widgets inside the window. The space layout API is an immediate mode API which does not support row auto repeat and directly sets position and size of a widget. Position and size hereby can be either specified as ratio of allocated space or allocated space local position and pixel size. Since this API is quite powerful there are a number of utility functions to get the available space and convert between local allocated space and screen space.

    if (nk_begin_xxx(...) {
        // static row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered)
        nk_layout_space_begin(ctx, NK_STATIC, 500, INT_MAX);
        nk_layout_space_push(ctx, nk_rect(0,0,150,200));
        nk_widget(...);
        nk_layout_space_push(ctx, nk_rect(200,200,100,200));
        nk_widget(...);
        nk_layout_space_end(ctx);
        //
        // dynamic row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered)
        nk_layout_space_begin(ctx, NK_DYNAMIC, 500, INT_MAX);
        nk_layout_space_push(ctx, nk_rect(0.5,0.5,0.1,0.1));
        nk_widget(...);
        nk_layout_space_push(ctx, nk_rect(0.7,0.6,0.1,0.1));
        nk_widget(...);
    }
    nk_end(...);

   

Reference

Function Description
nk_layout_set_min_row_height Set the currently used minimum row height to a specified value
nk_layout_reset_min_row_height Resets the currently used minimum row height to font height
nk_layout_widget_bounds Calculates current width a static layout row can fit inside a window
nk_layout_ratio_from_pixel Utility functions to calculate window ratio from pixel size
nk_layout_row_dynamic Current layout is divided into n same sized growing columns
nk_layout_row_static Current layout is divided into n same fixed sized columns
nk_layout_row_begin Starts a new row with given height and number of columns
nk_layout_row_push Pushes another column with given size or window ratio
nk_layout_row_end Finished previously started row
nk_layout_row Specifies row columns in array as either window ratio or size
nk_layout_row_template_begin Begins the row template declaration
nk_layout_row_template_push_dynamic Adds a dynamic column that dynamically grows and can go to zero if not enough space
nk_layout_row_template_push_variable Adds a variable column that dynamically grows but does not shrink below specified pixel width
nk_layout_row_template_push_static Adds a static column that does not grow and will always have the same size
nk_layout_row_template_end Marks the end of the row template
nk_layout_space_begin Begins a new layouting space that allows to specify each widgets position and size
nk_layout_space_push Pushes position and size of the next widget in own coordinate space either as pixel or ratio
nk_layout_space_end Marks the end of the layouting space
nk_layout_space_bounds Callable after nk_layout_space_begin and returns total space allocated
nk_layout_space_to_screen Converts vector from nk_layout_space coordinate space into screen space
nk_layout_space_to_local Converts vector from screen space into nk_layout_space coordinates
nk_layout_space_rect_to_screen Converts rectangle from nk_layout_space coordinate space into screen space
nk_layout_space_rect_to_local Converts rectangle from screen space into nk_layout_space coordinates

   

nk_layout_set_min_row_height

Sets the currently used minimum row height.

The passed height needs to include both your preferred row height as well as padding. No internal padding is added.

void nk_layout_set_min_row_height(struct nk_context*, float height);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx
height New minimum row height to be used for auto generating the row height

   

nk_layout_reset_min_row_height

Reset the currently used minimum row height back to font_height + text_padding + padding

void nk_layout_reset_min_row_height(struct nk_context*);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx

   

nk_layout_widget_bounds

Returns the width of the next row allocate by one of the layouting functions

struct nk_rect nk_layout_widget_bounds(struct nk_context*);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx
Return nk_rect with both position and size of the next row

   

nk_layout_ratio_from_pixel

Utility functions to calculate window ratio from pixel size

float nk_layout_ratio_from_pixel(struct nk_context*, float pixel_width);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx
pixel Pixel_width to convert to window ratio
Returns nk_rect with both position and size of the next row

   

nk_layout_row_dynamic

Sets current row layout to share horizontal space between @cols number of widgets evenly. Once called all subsequent widget calls greater than @cols will allocate a new row with same layout.

void nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx
height Holds height of each widget in row or zero for auto layouting
columns Number of widget inside row

   

nk_layout_row_static

Sets current row layout to fill @cols number of widgets in row with same @item_width horizontal size. Once called all subsequent widget calls greater than @cols will allocate a new row with same layout.

void nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx
height Holds height of each widget in row or zero for auto layouting
width Holds pixel width of each widget in the row
columns Number of widget inside row

   

nk_layout_row_begin

Starts a new dynamic or fixed row with given height and columns.

void nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt, float row_height, int cols);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx
fmt either NK_DYNAMIC for window ratio or NK_STATIC for fixed size columns
height holds height of each widget in row or zero for auto layouting
columns Number of widget inside row

   

nk_layout_row_push

Specifies either window ratio or width of a single column

void nk_layout_row_push(struct nk_context*, float value);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx
value either a window ratio or fixed width depending on @fmt in previous nk_layout_row_begin call

   

nk_layout_row_end

Finished previously started row

void nk_layout_row_end(struct nk_context*);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx

   

nk_layout_row

Specifies row columns in array as either window ratio or size

void nk_layout_row(struct nk_context*, enum nk_layout_format, float height, int cols, const float *ratio);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx
fmt Either NK_DYNAMIC for window ratio or NK_STATIC for fixed size columns
height Holds height of each widget in row or zero for auto layouting
columns Number of widget inside row

   

nk_layout_row_template_begin

Begins the row template declaration

void nk_layout_row_template_begin(struct nk_context*, float row_height);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx
height Holds height of each widget in row or zero for auto layouting

   

nk_layout_row_template_push_dynamic

Adds a dynamic column that dynamically grows and can go to zero if not enough space

void nk_layout_row_template_push_dynamic(struct nk_context*);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx
height Holds height of each widget in row or zero for auto layouting

   

nk_layout_row_template_push_variable

Adds a variable column that dynamically grows but does not shrink below specified pixel width

void nk_layout_row_template_push_variable(struct nk_context*, float min_width);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx
width Holds the minimum pixel width the next column must always be

   

nk_layout_row_template_push_static

Adds a static column that does not grow and will always have the same size

void nk_layout_row_template_push_static(struct nk_context*, float width);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx
width Holds the absolute pixel width value the next column must be

   

nk_layout_row_template_end

Marks the end of the row template

void nk_layout_row_template_end(struct nk_context*);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx

   

nk_layout_space_begin

Begins a new layouting space that allows to specify each widgets position and size.

void nk_layout_space_begin(struct nk_context*, enum nk_layout_format, float height, int widget_count);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_begin_xxx
fmt Either NK_DYNAMIC for window ratio or NK_STATIC for fixed size columns
height Holds height of each widget in row or zero for auto layouting
columns Number of widgets inside row

   

nk_layout_space_push

Pushes position and size of the next widget in own coordinate space either as pixel or ratio

void nk_layout_space_push(struct nk_context *ctx, struct nk_rect bounds);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_layout_space_begin
bounds Position and size in laoyut space local coordinates

   

nk_layout_space_end

Marks the end of the layout space

void nk_layout_space_end(struct nk_context*);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_layout_space_begin

   

nk_layout_space_bounds

Utility function to calculate total space allocated for nk_layout_space

struct nk_rect nk_layout_space_bounds(struct nk_context*);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_layout_space_begin
Returns nk_rect holding the total space allocated

   

nk_layout_space_to_screen

Converts vector from nk_layout_space coordinate space into screen space

struct nk_vec2 nk_layout_space_to_screen(struct nk_context*, struct nk_vec2);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_layout_space_begin
vec Position to convert from layout space into screen coordinate space
Returns transformed nk_vec2 in screen space coordinates

   

nk_layout_space_to_local

Converts vector from layout space into screen space

struct nk_vec2 nk_layout_space_to_local(struct nk_context*, struct nk_vec2);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_layout_space_begin
vec Position to convert from screen space into layout coordinate space
Returns transformed nk_vec2 in layout space coordinates

   

nk_layout_space_rect_to_screen

Converts rectangle from screen space into layout space

struct nk_rect nk_layout_space_rect_to_screen(struct nk_context*, struct nk_rect);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_layout_space_begin
bounds Rectangle to convert from layout space into screen space
Returns transformed nk_rect in screen space coordinates

   

nk_layout_space_rect_to_local

Converts rectangle from layout space into screen space

struct nk_rect nk_layout_space_rect_to_local(struct nk_context*, struct nk_rect);

Parameter Description
ctx Must point to an previously initialized nk_context struct after call nk_layout_space_begin
bounds Rectangle to convert from layout space into screen space
Returns transformed nk_rect in layout space coordinates

   

Groups

Groups are basically windows inside windows. They allow to subdivide space in a window to layout widgets as a group. Almost all more complex widget layouting requirements can be solved using groups and basic layouting fuctionality. Groups just like windows are identified by an unique name and internally keep track of scrollbar offsets by default. However additional versions are provided to directly manage the scrollbar.

   

Usage

To create a group you have to call one of the three nk_group_begin_xxx functions to start group declarations and nk_group_end at the end. Furthermore it is required to check the return value of nk_group_begin_xxx and only process widgets inside the window if the value is not 0. Nesting groups is possible and even encouraged since many layouting schemes can only be achieved by nesting. Groups, unlike windows, need nk_group_end to be only called if the corosponding nk_group_begin_xxx call does not return 0:

if (nk_group_begin_xxx(ctx, ...) {
    // [... widgets ...]
    nk_group_end(ctx);
}

In the grand concept groups can be called after starting a window with nk_begin_xxx and before calling nk_end:

struct nk_context ctx;
nk_init_xxx(&ctx, ...);
while (1) {
    // Input
    Event evt;
    nk_input_begin(&ctx);
    while (GetEvent(&evt)) {
        if (evt.type == MOUSE_MOVE)
            nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
        else if (evt.type == [...]) {
            nk_input_xxx(...);
        }
    }
    nk_input_end(&ctx);
    //
    // Window
    if (nk_begin_xxx(...) {
        // [...widgets...]
        nk_layout_row_dynamic(...);
        if (nk_group_begin_xxx(ctx, ...) {
            //[... widgets ...]
            nk_group_end(ctx);
        }
    }
    nk_end(ctx);
    //
    // Draw
    const struct nk_command *cmd = 0;
    nk_foreach(cmd, &ctx) {
    switch (cmd->type) {
    case NK_COMMAND_LINE:
        your_draw_line_function(...)
        break;
    case NK_COMMAND_RECT
        your_draw_rect_function(...)
        break;
    case ...:
        // [...]
    }
}
nk_free(&ctx);
   

Reference

Function Description
nk_group_begin Start a new group with internal scrollbar handling
nk_group_begin_titled Start a new group with separeted name and title and internal scrollbar handling
nk_group_end Ends a group. Should only be called if nk_group_begin returned non-zero
nk_group_scrolled_offset_begin Start a new group with manual separated handling of scrollbar x- and y-offset
nk_group_scrolled_begin Start a new group with manual scrollbar handling
nk_group_scrolled_end Ends a group with manual scrollbar handling. Should only be called if nk_group_begin returned non-zero

   

nk_group_begin

Starts a new widget group. Requires a previous layouting function to specify a pos/size.

int nk_group_begin(struct nk_context*, const char *title, nk_flags);

Parameter Description
ctx Must point to an previously initialized nk_context struct
title Must be an unique identifier for this group that is also used for the group header
flags Window flags defined in the nk_panel_flags section with a number of different group behaviors
Returns true(1) if visible and fillable with widgets or false(0) otherwise

   

nk_group_begin_titled

Starts a new widget group. Requires a previous layouting function to specify a pos/size.

int nk_group_begin_titled(struct nk_context*, const char *name, const char *title, nk_flags);

Parameter Description
ctx Must point to an previously initialized nk_context struct
id Must be an unique identifier for this group
title Group header title
flags Window flags defined in the nk_panel_flags section with a number of different group behaviors
Returns true(1) if visible and fillable with widgets or false(0) otherwise

   

nk_group_end

Ends a widget group

void nk_group_end(struct nk_context*);

Parameter Description
ctx Must point to an previously initialized nk_context struct

   

nk_group_scrolled_offset_begin

starts a new widget group. requires a previous layouting function to specify a size. Does not keep track of scrollbar.

int nk_group_scrolled_offset_begin(struct nk_context*, nk_uint *x_offset, nk_uint *y_offset, const char *title, nk_flags flags);

Parameter Description
ctx Must point to an previously initialized nk_context struct
x_offset Scrollbar x-offset to offset all widgets inside the group horizontally.
y_offset Scrollbar y-offset to offset all widgets inside the group vertically
title Window unique group title used to both identify and display in the group header
flags Window flags from the nk_panel_flags section
Returns true(1) if visible and fillable with widgets or false(0) otherwise

   

nk_group_scrolled_begin

Starts a new widget group. requires a previous layouting function to specify a size. Does not keep track of scrollbar.

int nk_group_scrolled_begin(struct nk_context*, struct nk_scroll *off, const char *title, nk_flags);

Parameter Description
ctx Must point to an previously initialized nk_context struct
off Both x- and y- scroll offset. Allows for manual scrollbar control
title Window unique group title used to both identify and display in the group header
flags Window flags from nk_panel_flags section
Returns true(1) if visible and fillable with widgets or false(0) otherwise

   

nk_group_scrolled_end

Ends a widget group after calling nk_group_scrolled_offset_begin or nk_group_scrolled_begin.

void nk_group_scrolled_end(struct nk_context*);

Parameter Description
ctx Must point to an previously initialized nk_context struct

   

nk_group_get_scroll

Gets the scroll position of the given group.

void nk_group_get_scroll(struct nk_context*, const char *id, nk_uint *x_offset, nk_uint *y_offset);

Parameter Description
ctx Must point to an previously initialized nk_context struct
id The id of the group to get the scroll position of
x_offset A pointer to the x offset output
y_offset A pointer to the y offset output

   

nk_group_set_scroll

Sets the scroll position of the given group.

void nk_group_set_scroll(struct nk_context*, const char *id, nk_uint x_offset, nk_uint y_offset);

Parameter Description
ctx Must point to an previously initialized nk_context struct
id The id of the group to scroll
x_offset The x offset to scroll to
y_offset The y offset to scroll to

   

Tree

Trees represent two different concept. First the concept of a collapsable UI section that can be either in a hidden or visibile state. They allow the UI user to selectively minimize the current set of visible UI to comprehend. The second concept are tree widgets for visual UI representation of trees.

Trees thereby can be nested for tree representations and multiple nested collapsable UI sections. All trees are started by calling of the nk_tree_xxx_push_tree functions and ended by calling one of the nk_tree_xxx_pop_xxx() functions. Each starting functions takes a title label and optionally an image to be displayed and the initial collapse state from the nk_collapse_states section.

The runtime state of the tree is either stored outside the library by the caller or inside which requires a unique ID. The unique ID can either be generated automatically from __FILE__ and __LINE__ with function nk_tree_push, by __FILE__ and a user provided ID generated for example by loop index with function nk_tree_push_id or completely provided from outside by user with function nk_tree_push_hashed.

   

Usage

To create a tree you have to call one of the seven nk_tree_xxx_push_xxx functions to start a collapsable UI section and nk_tree_xxx_pop to mark the end. Each starting function will either return false(0) if the tree is collapsed or hidden and therefore does not need to be filled with content or true(1) if visible and required to be filled.

The tree header does not require and layouting function and instead calculates a auto height based on the currently used font size

The tree ending functions only need to be called if the tree content is actually visible. So make sure the tree push function is guarded by if and the pop call is only taken if the tree is visible.

if (nk_tree_push(ctx, NK_TREE_TAB, "Tree", NK_MINIMIZED)) {
    nk_layout_row_dynamic(...);
    nk_widget(...);
    nk_tree_pop(ctx);
}
   

Reference

Function Description
nk_tree_push Start a collapsable UI section with internal state management
nk_tree_push_id Start a collapsable UI section with internal state management callable in a look
nk_tree_push_hashed Start a collapsable UI section with internal state management with full control over internal unique ID use to store state
nk_tree_image_push Start a collapsable UI section with image and label header
nk_tree_image_push_id Start a collapsable UI section with image and label header and internal state management callable in a look
nk_tree_image_push_hashed Start a collapsable UI section with image and label header and internal state management with full control over internal unique ID use to store state
nk_tree_pop Ends a collapsable UI section
nk_tree_state_push Start a collapsable UI section with external state management
nk_tree_state_image_push Start a collapsable UI section with image and label header and external state management
nk_tree_state_pop Ends a collapsabale UI section

   

nk_tree_type

Flag Description
NK_TREE_NODE Highlighted tree header to mark a collapsable UI section
NK_TREE_TAB Non-highighted tree header closer to tree representations

   

nk_tree_push

Starts a collapsable UI section with internal state management

To keep track of the runtime tree collapsable state this function uses defines __FILE__ and __LINE__ to generate a unique ID. If you want to call this function in a loop please use nk_tree_push_id or nk_tree_push_hashed instead.

#define nk_tree_push(ctx, type, title, state)

Parameter Description
ctx Must point to an previously initialized nk_context struct
type Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
title Label printed in the tree header
state Initial tree state value out of nk_collapse_states
Returns true(1) if visible and fillable with widgets or false(0) otherwise

   

nk_tree_push_id

Starts a collapsable UI section with internal state management callable in a look

#define nk_tree_push_id(ctx, type, title, state, id)

Parameter Description
ctx Must point to an previously initialized nk_context struct
type Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
title Label printed in the tree header
state Initial tree state value out of nk_collapse_states
id Loop counter index if this function is called in a loop
Returns true(1) if visible and fillable with widgets or false(0) otherwise

   

nk_tree_push_hashed

Start a collapsable UI section with internal state management with full control over internal unique ID used to store state

int nk_tree_push_hashed(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed);

Parameter Description
ctx Must point to an previously initialized nk_context struct
type Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
title Label printed in the tree header
state Initial tree state value out of nk_collapse_states
hash Memory block or string to generate the ID from
len Size of passed memory block or string in hash
seed Seeding value if this function is called in a loop or default to 0
Returns true(1) if visible and fillable with widgets or false(0) otherwise

   

nk_tree_image_push

Start a collapsable UI section with image and label header

To keep track of the runtime tree collapsable state this function uses defines __FILE__ and __LINE__ to generate a unique ID. If you want to call this function in a loop please use nk_tree_image_push_id or nk_tree_image_push_hashed instead.

#define nk_tree_image_push(ctx, type, img, title, state)

Parameter Description
ctx Must point to an previously initialized nk_context struct
type Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
img Image to display inside the header on the left of the label
title Label printed in the tree header
state Initial tree state value out of nk_collapse_states
Returns true(1) if visible and fillable with widgets or false(0) otherwise

   

nk_tree_image_push_id

Start a collapsable UI section with image and label header and internal state management callable in a look

#define nk_tree_image_push_id(ctx, type, img, title, state, id)

Parameter Description
ctx Must point to an previously initialized nk_context struct
type Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
img Image to display inside the header on the left of the label
title Label printed in the tree header
state Initial tree state value out of nk_collapse_states
id Loop counter index if this function is called in a loop
Returns true(1) if visible and fillable with widgets or false(0) otherwise

   

nk_tree_image_push_hashed

Start a collapsable UI section with internal state management with full control over internal unique ID used to store state

int nk_tree_image_push_hashed(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed);

Parameter Description
ctx Must point to an previously initialized nk_context struct
type Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
img Image to display inside the header on the left of the label
title Label printed in the tree header
state Initial tree state value out of nk_collapse_states
hash Memory block or string to generate the ID from
len Size of passed memory block or string in hash
seed Seeding value if this function is called in a loop or default to 0
Returns true(1) if visible and fillable with widgets or false(0) otherwise

   

nk_tree_pop

Ends a collapsabale UI section

void nk_tree_pop(struct nk_context*);

Parameter Description
ctx Must point to an previously initialized nk_context struct after calling nk_tree_xxx_push_xxx

   

nk_tree_state_push

Start a collapsable UI section with external state management

int nk_tree_state_push(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states *state);

Parameter Description
ctx Must point to an previously initialized nk_context struct after calling nk_tree_xxx_push_xxx
type Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
title Label printed in the tree header
state Persistent state to update
Returns true(1) if visible and fillable with widgets or false(0) otherwise

   

nk_tree_state_image_push

Start a collapsable UI section with image and label header and external state management

int nk_tree_state_image_push(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states *state);

Parameter Description
ctx Must point to an previously initialized nk_context struct after calling nk_tree_xxx_push_xxx
img Image to display inside the header on the left of the label
type Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
title Label printed in the tree header
state Persistent state to update
Returns true(1) if visible and fillable with widgets or false(0) otherwise

   

nk_tree_state_pop

Ends a collapsabale UI section

void nk_tree_state_pop(struct nk_context*);

Parameter Description
ctx Must point to an previously initialized nk_context struct after calling nk_tree_xxx_push_xxx

   

Properties

Properties are the main value modification widgets in Nuklear. Changing a value can be achieved by dragging, adding/removing incremental steps on button click or by directly typing a number.

   

Usage

Each property requires a unique name for identifaction that is also used for displaying a label. If you want to use the same name multiple times make sure add a '#' before your name. The '#' will not be shown but will generate a unique ID. Each propery also takes in a minimum and maximum value. If you want to make use of the complete number range of a type just use the provided type limits from limits.h. For example INT_MIN and INT_MAX for nk_property_int and nk_propertyi. In additional each property takes in a increment value that will be added or subtracted if either the increment decrement button is clicked. Finally there is a value for increment per pixel dragged that is added or subtracted from the value.

int value = 0;
struct nk_context ctx;
nk_init_xxx(&ctx, ...);
while (1) {
    // Input
    Event evt;
    nk_input_begin(&ctx);
    while (GetEvent(&evt)) {
        if (evt.type == MOUSE_MOVE)
            nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
        else if (evt.type == [...]) {
            nk_input_xxx(...);
        }
    }
    nk_input_end(&ctx);
    //
    // Window
    if (nk_begin_xxx(...) {
        // Property
        nk_layout_row_dynamic(...);
        nk_property_int(ctx, "ID", INT_MIN, &value, INT_MAX, 1, 1);
    }
    nk_end(ctx);
    //
    // Draw
    const struct nk_command *cmd = 0;
    nk_foreach(cmd, &ctx) {
    switch (cmd->type) {
    case NK_COMMAND_LINE:
        your_draw_line_function(...)
        break;
    case NK_COMMAND_RECT
        your_draw_rect_function(...)
        break;
    case ...:
        // [...]
    }
}
nk_free(&ctx);
   

Reference

Function Description
nk_property_int Integer property directly modifing a passed in value
nk_property_float Float property directly modifing a passed in value
nk_property_double Double property directly modifing a passed in value
nk_propertyi Integer property returning the modified int value
nk_propertyf Float property returning the modified float value
nk_propertyd Double property returning the modified double value

   

nk_property_int

Integer property directly modifing a passed in value

To generate a unique property ID using the same label make sure to insert a # at the beginning. It will not be shown but guarantees correct behavior.

void nk_property_int(struct nk_context *ctx, const char *name, int min, int *val, int max, int step, float inc_per_pixel);

Parameter Description
ctx Must point to an previously initialized nk_context struct after calling a layouting function
name String used both as a label as well as a unique identifier
min Minimum value not allowed to be underflown
val Integer pointer to be modified
max Maximum value not allowed to be overflown
step Increment added and subtracted on increment and decrement button
inc_per_pixel Value per pixel added or subtracted on dragging

   

nk_property_float

Float property directly modifing a passed in value

To generate a unique property ID using the same label make sure to insert a # at the beginning. It will not be shown but guarantees correct behavior.

void nk_property_float(struct nk_context *ctx, const char *name, float min, float *val, float max, float step, float inc_per_pixel);

Parameter Description
ctx Must point to an previously initialized nk_context struct after calling a layouting function
name String used both as a label as well as a unique identifier
min Minimum value not allowed to be underflown
val Float pointer to be modified
max Maximum value not allowed to be overflown
step Increment added and subtracted on increment and decrement button
inc_per_pixel Value per pixel added or subtracted on dragging

   

nk_property_double

Double property directly modifing a passed in value

To generate a unique property ID using the same label make sure to insert a # at the beginning. It will not be shown but guarantees correct behavior.

void nk_property_double(struct nk_context *ctx, const char *name, double min, double *val, double max, double step, double inc_per_pixel);

Parameter Description
ctx Must point to an previously initialized nk_context struct after calling a layouting function
name String used both as a label as well as a unique identifier
min Minimum value not allowed to be underflown
val Double pointer to be modified
max Maximum value not allowed to be overflown
step Increment added and subtracted on increment and decrement button
inc_per_pixel Value per pixel added or subtracted on dragging

   

nk_propertyi

Integer property modifing a passed in value and returning the new value

To generate a unique property ID using the same label make sure to insert a # at the beginning. It will not be shown but guarantees correct behavior.

int nk_propertyi(struct nk_context *ctx, const char *name, int min, int val, int max, int step, float inc_per_pixel);

Parameter Description
ctx Must point to an previously initialized nk_context struct after calling a layouting function
name String used both as a label as well as a unique identifier
min Minimum value not allowed to be underflown
val Current integer value to be modified and returned
max Maximum value not allowed to be overflown
step Increment added and subtracted on increment and decrement button
inc_per_pixel Value per pixel added or subtracted on dragging
Returns the new modified integer value

   

nk_propertyf

Float property modifing a passed in value and returning the new value

To generate a unique property ID using the same label make sure to insert a # at the beginning. It will not be shown but guarantees correct behavior.

float nk_propertyf(struct nk_context *ctx, const char *name, float min, float val, float max, float step, float inc_per_pixel);

Parameter Description
ctx Must point to an previously initialized nk_context struct after calling a layouting function
name String used both as a label as well as a unique identifier
min Minimum value not allowed to be underflown
val Current float value to be modified and returned
max Maximum value not allowed to be overflown
step Increment added and subtracted on increment and decrement button
inc_per_pixel Value per pixel added or subtracted on dragging
Returns the new modified float value

   

nk_propertyd

Float property modifing a passed in value and returning the new value

To generate a unique property ID using the same label make sure to insert a # at the beginning. It will not be shown but guarantees correct behavior.

float nk_propertyd(struct nk_context *ctx, const char *name, double min, double val, double max, double step, double inc_per_pixel);

Parameter Description
ctx Must point to an previously initialized nk_context struct after calling a layouting function
name String used both as a label as well as a unique identifier
min Minimum value not allowed to be underflown
val Current double value to be modified and returned
max Maximum value not allowed to be overflown
step Increment added and subtracted on increment and decrement button
inc_per_pixel Value per pixel added or subtracted on dragging
Returns the new modified double value -XXX.XXX- X...X - X...X -X....X - X....X” X...XXXXXXXXXXXXX...X - "

   

License

   ------------------------------------------------------------------------------
   This software is available under 2 licenses -- choose whichever you prefer.
   ------------------------------------------------------------------------------
   ALTERNATIVE A - MIT License
   Copyright (c) 2016-2018 Micha Mettke
   Permission is hereby granted, free of charge, to any person obtaining a copy of
   this software and associated documentation files (the "Software"), to deal in
   the Software without restriction, including without limitation the rights to
   use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
   of the Software, and to permit persons to whom the Software is furnished to do
   so, subject to the following conditions:
   The above copyright notice and this permission notice shall be included in all
   copies or substantial portions of the Software.
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   SOFTWARE.
   ------------------------------------------------------------------------------
   ALTERNATIVE B - Public Domain (www.unlicense.org)
   This is free and unencumbered software released into the public domain.
   Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
   software, either in source code form or as a compiled binary, for any purpose,
   commercial or non-commercial, and by any means.
   In jurisdictions that recognize copyright laws, the author or authors of this
   software dedicate any and all copyright interest in the software to the public
   domain. We make this dedication for the benefit of the public at large and to
   the detriment of our heirs and successors. We intend this dedication to be an
   overt act of relinquishment in perpetuity of all present and future rights to
   this software under copyright law.
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
   ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
   WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
   ------------------------------------------------------------------------------
   

Changelog

[date][x.yy.zz]-[description]
-[date]: date on which the change has been pushed
-[x.yy.zz]: Numerical version string representation. Each version number on the right
            resets back to zero if version on the left is incremented.
   - [x]: Major version with API and library breaking changes
   - [yy]: Minor version with non-breaking API and library changes
   - [zz]: Bug fix version with no direct changes to API
- 2019/09/20 (4.01.3) - Fixed a bug wherein combobox cannot be closed by clicking the header
                       when NK_BUTTON_TRIGGER_ON_RELEASE is defined.
- 2019/09/10 (4.01.2) - Fixed the nk_cos function, which deviated significantly.
- 2019/09/08 (4.01.1) - Fixed a bug wherein re-baking of fonts caused a segmentation
                       fault due to dst_font->glyph_count not being zeroed on subsequent
                       bakes of the same set of fonts.
- 2019/06/23 (4.01.0) - Added nk_***_get_scroll and nk_***_set_scroll for groups, windows, and popups.
- 2019/06/12 (4.00.3) - Fix panel background drawing bug.
- 2018/10/31 (4.00.2) - Added NK_KEYSTATE_BASED_INPUT to "fix" state based backends
                       like GLFW without breaking key repeat behavior on event based.
- 2018/04/01 (4.00.1) - Fixed calling `nk_convert` multiple time per single frame.
- 2018/04/01 (4.00.0) - BREAKING CHANGE: nk_draw_list_clear no longer tries to
                       clear provided buffers. So make sure to either free
                       or clear each passed buffer after calling nk_convert.
- 2018/02/23 (3.00.6) - Fixed slider dragging behavior.
- 2018/01/31 (3.00.5) - Fixed overcalculation of cursor data in font baking process.
- 2018/01/31 (3.00.4) - Removed name collision with stb_truetype.
- 2018/01/28 (3.00.3) - Fixed panel window border drawing bug.
- 2018/01/12 (3.00.2) - Added `nk_group_begin_titled` for separed group identifier and title.
- 2018/01/07 (3.00.1) - Started to change documentation style.
- 2018/01/05 (3.00.0) - BREAKING CHANGE: The previous color picker API was broken
                       because of conversions between float and byte color representation.
                       Color pickers now use floating point values to represent
                       HSV values. To get back the old behavior I added some additional
                       color conversion functions to cast between nk_color and
                       nk_colorf.
- 2017/12/23 (2.00.7) - Fixed small warning.
- 2017/12/23 (2.00.7) - Fixed `nk_edit_buffer` behavior if activated to allow input.
- 2017/12/23 (2.00.7) - Fixed modifyable progressbar dragging visuals and input behavior.
- 2017/12/04 (2.00.6) - Added formated string tooltip widget.
- 2017/11/18 (2.00.5) - Fixed window becoming hidden with flag `NK_WINDOW_NO_INPUT`.
- 2017/11/15 (2.00.4) - Fixed font merging.
- 2017/11/07 (2.00.3) - Fixed window size and position modifier functions.
- 2017/09/14 (2.00.2) - Fixed `nk_edit_buffer` and `nk_edit_focus` behavior.
- 2017/09/14 (2.00.1) - Fixed window closing behavior.
- 2017/09/14 (2.00.0) - BREAKING CHANGE: Modifing window position and size funtions now
                       require the name of the window and must happen outside the window
                       building process (between function call nk_begin and nk_end).
- 2017/09/11 (1.40.9) - Fixed window background flag if background window is declared last.
- 2017/08/27 (1.40.8) - Fixed `nk_item_is_any_active` for hidden windows.
- 2017/08/27 (1.40.7) - Fixed window background flag.
- 2017/07/07 (1.40.6) - Fixed missing clipping rect check for hovering/clicked
                       query for widgets.
- 2017/07/07 (1.40.5) - Fixed drawing bug for vertex output for lines and stroked
                       and filled rectangles.
- 2017/07/07 (1.40.4) - Fixed bug in nk_convert trying to add windows that are in
                       process of being destroyed.
- 2017/07/07 (1.40.3) - Fixed table internal bug caused by storing table size in
                       window instead of directly in table.
- 2017/06/30 (1.40.2) - Removed unneeded semicolon in C++ NK_ALIGNOF macro.
- 2017/06/30 (1.40.1) - Fixed drawing lines smaller or equal zero.
- 2017/06/08 (1.40.0) - Removed the breaking part of last commit. Auto layout now only
                       comes in effect if you pass in zero was row height argument.
- 2017/06/08 (1.40.0) - BREAKING CHANGE: while not directly API breaking it will change
                       how layouting works. From now there will be an internal minimum
                       row height derived from font height. If you need a row smaller than
                       that you can directly set it by `nk_layout_set_min_row_height` and
                       reset the value back by calling `nk_layout_reset_min_row_height.
- 2017/06/08 (1.39.1) - Fixed property text edit handling bug caused by past `nk_widget` fix.
- 2017/06/08 (1.39.0) - Added function to retrieve window space without calling a `nk_layout_xxx` function.
- 2017/06/06 (1.38.5) - Fixed `nk_convert` return flag for command buffer.
- 2017/05/23 (1.38.4) - Fixed activation behavior for widgets partially clipped.
- 2017/05/10 (1.38.3) - Fixed wrong min window size mouse scaling over boundries.
- 2017/05/09 (1.38.2) - Fixed vertical scrollbar drawing with not enough space.
- 2017/05/09 (1.38.1) - Fixed scaler dragging behavior if window size hits minimum size.
- 2017/05/06 (1.38.0) - Added platform double-click support.
- 2017/04/20 (1.37.1) - Fixed key repeat found inside glfw demo backends.
- 2017/04/20 (1.37.0) - Extended properties with selection and clipboard support.
- 2017/04/20 (1.36.2) - Fixed #405 overlapping rows with zero padding and spacing.
- 2017/04/09 (1.36.1) - Fixed #403 with another widget float error.
- 2017/04/09 (1.36.0) - Added window `NK_WINDOW_NO_INPUT` and `NK_WINDOW_NOT_INTERACTIVE` flags.
- 2017/04/09 (1.35.3) - Fixed buffer heap corruption.
- 2017/03/25 (1.35.2) - Fixed popup overlapping for `NK_WINDOW_BACKGROUND` windows.
- 2017/03/25 (1.35.1) - Fixed windows closing behavior.
- 2017/03/18 (1.35.0) - Added horizontal scroll requested in #377.
- 2017/03/18 (1.34.3) - Fixed long window header titles.
- 2017/03/04 (1.34.2) - Fixed text edit filtering.
- 2017/03/04 (1.34.1) - Fixed group closable flag.
- 2017/02/25 (1.34.0) - Added custom draw command for better language binding support.
- 2017/01/24 (1.33.0) - Added programatic way of remove edit focus.
- 2017/01/24 (1.32.3) - Fixed wrong define for basic type definitions for windows.
- 2017/01/21 (1.32.2) - Fixed input capture from hidden or closed windows.
- 2017/01/21 (1.32.1) - Fixed slider behavior and drawing.
- 2017/01/13 (1.32.0) - Added flag to put scaler into the bottom left corner.
- 2017/01/13 (1.31.0) - Added additional row layouting method to combine both
                       dynamic and static widgets.
- 2016/12/31 (1.30.0) - Extended scrollbar offset from 16-bit to 32-bit.
- 2016/12/31 (1.29.2) - Fixed closing window bug of minimized windows.
- 2016/12/03 (1.29.1) - Fixed wrapped text with no seperator and C89 error.
- 2016/12/03 (1.29.0) - Changed text wrapping to process words not characters.
- 2016/11/22 (1.28.6) - Fixed window minimized closing bug.
- 2016/11/19 (1.28.5) - Fixed abstract combo box closing behavior.
- 2016/11/19 (1.28.4) - Fixed tooltip flickering.
- 2016/11/19 (1.28.3) - Fixed memory leak caused by popup repeated closing.
- 2016/11/18 (1.28.2) - Fixed memory leak caused by popup panel allocation.
- 2016/11/10 (1.28.1) - Fixed some warnings and C++ error.
- 2016/11/10 (1.28.0) - Added additional `nk_button` versions which allows to directly
                       pass in a style struct to change buttons visual.
- 2016/11/10 (1.27.0) - Added additional `nk_tree` versions to support external state
                       storage. Just like last the `nk_group` commit the main
                       advantage is that you optionally can minimize nuklears runtime
                       memory consumption or handle hash collisions.
- 2016/11/09 (1.26.0) - Added additional `nk_group` version to support external scrollbar
                       offset storage. Main advantage is that you can externalize
                       the memory management for the offset. It could also be helpful
                       if you have a hash collision in `nk_group_begin` but really
                       want the name. In addition I added `nk_list_view` which allows
                       to draw big lists inside a group without actually having to
                       commit the whole list to nuklear (issue #269).
- 2016/10/30 (1.25.1) - Fixed clipping rectangle bug inside `nk_draw_list`.
- 2016/10/29 (1.25.0) - Pulled `nk_panel` memory management into nuklear and out of
                       the hands of the user. From now on users don't have to care
                       about panels unless they care about some information. If you
                       still need the panel just call `nk_window_get_panel`.
- 2016/10/21 (1.24.0) - Changed widget border drawing to stroked rectangle from filled
                       rectangle for less overdraw and widget background transparency.
- 2016/10/18 (1.23.0) - Added `nk_edit_focus` for manually edit widget focus control.
- 2016/09/29 (1.22.7) - Fixed deduction of basic type in non `<stdint.h>` compilation.
- 2016/09/29 (1.22.6) - Fixed edit widget UTF-8 text cursor drawing bug.
- 2016/09/28 (1.22.5) - Fixed edit widget UTF-8 text appending/inserting/removing.
- 2016/09/28 (1.22.4) - Fixed drawing bug inside edit widgets which offset all text
                       text in every edit widget if one of them is scrolled.
- 2016/09/28 (1.22.3) - Fixed small bug in edit widgets if not active. The wrong
                       text length is passed. It should have been in bytes but
                       was passed as glyphes.
- 2016/09/20 (1.22.2) - Fixed color button size calculation.
- 2016/09/20 (1.22.1) - Fixed some `nk_vsnprintf` behavior bugs and removed `<stdio.h>`
                       again from `NK_INCLUDE_STANDARD_VARARGS`.
- 2016/09/18 (1.22.0) - C89 does not support vsnprintf only C99 and newer as well
                       as C++11 and newer. In addition to use vsnprintf you have
                       to include <stdio.h>. So just defining `NK_INCLUDE_STD_VAR_ARGS`
                       is not enough. That behavior is now fixed. By default if
                       both varargs as well as stdio is selected I try to use
                       vsnprintf if not possible I will revert to vsprintf. If
                       varargs but not stdio was defined I will use my own function.
- 2016/09/15 (1.21.2) - Fixed panel `close` behavior for deeper panel levels.
- 2016/09/15 (1.21.1) - Fixed C++ errors and wrong argument to `nk_panel_get_xxxx`.
- 2016/09/13 (1.21.0) - !BREAKING! Fixed nonblocking popup behavior in menu, combo,
                       and contextual which prevented closing in y-direction if
                       popup did not reach max height.
                       In addition the height parameter was changed into vec2
                       for width and height to have more control over the popup size.
- 2016/09/13 (1.20.3) - Cleaned up and extended type selection.
- 2016/09/13 (1.20.2) - Fixed slider behavior hopefully for the last time. This time
                       all calculation are correct so no more hackery.
- 2016/09/13 (1.20.1) - Internal change to divide window/panel flags into panel flags and types.
                       Suprisinly spend years in C and still happened to confuse types
                       with flags. Probably something to take note.
- 2016/09/08 (1.20.0) - Added additional helper function to make it easier to just
                       take the produced buffers from `nk_convert` and unplug the
                       iteration process from `nk_context`. So now you can
                       just use the vertex,element and command buffer + two pointer
                       inside the command buffer retrieved by calls `nk__draw_begin`
                       and `nk__draw_end` and macro `nk_draw_foreach_bounded`.
- 2016/09/08 (1.19.0) - Added additional asserts to make sure every `nk_xxx_begin` call
                       for windows, popups, combobox, menu and contextual is guarded by
                       `if` condition and does not produce false drawing output.
- 2016/09/08 (1.18.0) - Changed confusing name for `NK_SYMBOL_RECT_FILLED`, `NK_SYMBOL_RECT`
                       to hopefully easier to understand `NK_SYMBOL_RECT_FILLED` and
                       `NK_SYMBOL_RECT_OUTLINE`.
- 2016/09/08 (1.17.0) - Changed confusing name for `NK_SYMBOL_CIRLCE_FILLED`, `NK_SYMBOL_CIRCLE`
                       to hopefully easier to understand `NK_SYMBOL_CIRCLE_FILLED` and
                       `NK_SYMBOL_CIRCLE_OUTLINE`.
- 2016/09/08 (1.16.0) - Added additional checks to select correct types if `NK_INCLUDE_FIXED_TYPES`
                       is not defined by supporting the biggest compiler GCC, clang and MSVC.
- 2016/09/07 (1.15.3) - Fixed `NK_INCLUDE_COMMAND_USERDATA` define to not cause an error.
- 2016/09/04 (1.15.2) - Fixed wrong combobox height calculation.
- 2016/09/03 (1.15.1) - Fixed gaps inside combo boxes in OpenGL.
- 2016/09/02 (1.15.0) - Changed nuklear to not have any default vertex layout and
                       instead made it user provided. The range of types to convert
                       to is quite limited at the moment, but I would be more than
                       happy to accept PRs to add additional.
- 2016/08/30 (1.14.2) - Removed unused variables.
- 2016/08/30 (1.14.1) - Fixed C++ build errors.
- 2016/08/30 (1.14.0) - Removed mouse dragging from SDL demo since it does not work correctly.
- 2016/08/30 (1.13.4) - Tweaked some default styling variables.
- 2016/08/30 (1.13.3) - Hopefully fixed drawing bug in slider, in general I would
                       refrain from using slider with a big number of steps.
- 2016/08/30 (1.13.2) - Fixed close and minimize button which would fire even if the
                       window was in Read Only Mode.
- 2016/08/30 (1.13.1) - Fixed popup panel padding handling which was previously just
                       a hack for combo box and menu.
- 2016/08/30 (1.13.0) - Removed `NK_WINDOW_DYNAMIC` flag from public API since
                       it is bugged and causes issues in window selection.
- 2016/08/30 (1.12.0) - Removed scaler size. The size of the scaler is now
                       determined by the scrollbar size.
- 2016/08/30 (1.11.2) - Fixed some drawing bugs caused by changes from 1.11.0.
- 2016/08/30 (1.11.1) - Fixed overlapping minimized window selection.
- 2016/08/30 (1.11.0) - Removed some internal complexity and overly complex code
                       handling panel padding and panel border.
- 2016/08/29 (1.10.0) - Added additional height parameter to `nk_combobox_xxx`.
- 2016/08/29 (1.10.0) - Fixed drawing bug in dynamic popups.
- 2016/08/29 (1.10.0) - Added experimental mouse scrolling to popups, menus and comboboxes.
- 2016/08/26 (1.10.0) - Added window name string prepresentation to account for
                       hash collisions. Currently limited to `NK_WINDOW_MAX_NAME`
                       which in term can be redefined if not big enough.
- 2016/08/26 (1.10.0) - Added stacks for temporary style/UI changes in code.
- 2016/08/25 (1.10.0) - Changed `nk_input_is_key_pressed` and 'nk_input_is_key_released'
                       to account for key press and release happening in one frame.
- 2016/08/25 (1.10.0) - Added additional nk_edit flag to directly jump to the end on activate.
- 2016/08/17 (1.09.6) - Removed invalid check for value zero in `nk_propertyx`.
- 2016/08/16 (1.09.5) - Fixed ROM mode for deeper levels of popup windows parents.
- 2016/08/15 (1.09.4) - Editbox are now still active if enter was pressed with flag
                       `NK_EDIT_SIG_ENTER`. Main reasoning is to be able to keep
                       typing after commiting.
- 2016/08/15 (1.09.4) - Removed redundant code.
- 2016/08/15 (1.09.4) - Fixed negative numbers in `nk_strtoi` and remove unused variable.
- 2016/08/15 (1.09.3) - Fixed `NK_WINDOW_BACKGROUND` flag behavior to select a background
                       window only as selected by hovering and not by clicking.
- 2016/08/14 (1.09.2) - Fixed a bug in font atlas which caused wrong loading
                       of glyphes for font with multiple ranges.
- 2016/08/12 (1.09.1) - Added additional function to check if window is currently
                       hidden and therefore not visible.
- 2016/08/12 (1.09.1) - nk_window_is_closed now queries the correct flag `NK_WINDOW_CLOSED`
                       instead of the old flag `NK_WINDOW_HIDDEN`.
- 2016/08/09 (1.09.0) - Added additional double version to nk_property and changed
                       the underlying implementation to not cast to float and instead
                       work directly on the given values.
- 2016/08/09 (1.08.0) - Added additional define to overwrite library internal
                       floating pointer number to string conversion for additional
                       precision.
- 2016/08/09 (1.08.0) - Added additional define to overwrite library internal
                       string to floating point number conversion for additional
                       precision.
- 2016/08/08 (1.07.2) - Fixed compiling error without define `NK_INCLUDE_FIXED_TYPE`.
- 2016/08/08 (1.07.1) - Fixed possible floating point error inside `nk_widget` leading
                       to wrong wiget width calculation which results in widgets falsly
                       becomming tagged as not inside window and cannot be accessed.
- 2016/08/08 (1.07.0) - Nuklear now differentiates between hiding a window (NK_WINDOW_HIDDEN) and
                       closing a window (NK_WINDOW_CLOSED). A window can be hidden/shown
                       by using `nk_window_show` and closed by either clicking the close
                       icon in a window or by calling `nk_window_close`. Only closed
                       windows get removed at the end of the frame while hidden windows
                       remain.
- 2016/08/08 (1.06.0) - Added `nk_edit_string_zero_terminated` as a second option to
                       `nk_edit_string` which takes, edits and outputs a '\0' terminated string.
- 2016/08/08 (1.05.4) - Fixed scrollbar auto hiding behavior.
- 2016/08/08 (1.05.3) - Fixed wrong panel padding selection in `nk_layout_widget_space`.
- 2016/08/07 (1.05.2) - Fixed old bug in dynamic immediate mode layout API, calculating
                       wrong item spacing and panel width.
- 2016/08/07 (1.05.1) - Hopefully finally fixed combobox popup drawing bug.
- 2016/08/07 (1.05.0) - Split varargs away from `NK_INCLUDE_STANDARD_IO` into own
                       define `NK_INCLUDE_STANDARD_VARARGS` to allow more fine
                       grained controlled over library includes.
- 2016/08/06 (1.04.5) - Changed memset calls to `NK_MEMSET`.
- 2016/08/04 (1.04.4) - Fixed fast window scaling behavior.
- 2016/08/04 (1.04.3) - Fixed window scaling, movement bug which appears if you
                       move/scale a window and another window is behind it.
                       If you are fast enough then the window behind gets activated
                       and the operation is blocked. I now require activating
                       by hovering only if mouse is not pressed.
- 2016/08/04 (1.04.2) - Fixed changing fonts.
- 2016/08/03 (1.04.1) - Fixed `NK_WINDOW_BACKGROUND` behavior.
- 2016/08/03 (1.04.0) - Added color parameter to `nk_draw_image`.
- 2016/08/03 (1.04.0) - Added additional window padding style attributes for
                       sub windows (combo, menu, ...).
- 2016/08/03 (1.04.0) - Added functions to show/hide software cursor.
- 2016/08/03 (1.04.0) - Added `NK_WINDOW_BACKGROUND` flag to force a window
                       to be always in the background of the screen.
- 2016/08/03 (1.03.2) - Removed invalid assert macro for NK_RGB color picker.
- 2016/08/01 (1.03.1) - Added helper macros into header include guard.
- 2016/07/29 (1.03.0) - Moved the window/table pool into the header part to
                       simplify memory management by removing the need to
                       allocate the pool.
- 2016/07/29 (1.02.0) - Added auto scrollbar hiding window flag which if enabled
                       will hide the window scrollbar after NK_SCROLLBAR_HIDING_TIMEOUT
                       seconds without window interaction. To make it work
                       you have to also set a delta time inside the `nk_context`.
- 2016/07/25 (1.01.1) - Fixed small panel and panel border drawing bugs.
- 2016/07/15 (1.01.0) - Added software cursor to `nk_style` and `nk_context`.
- 2016/07/15 (1.01.0) - Added const correctness to `nk_buffer_push' data argument.
- 2016/07/15 (1.01.0) - Removed internal font baking API and simplified
                       font atlas memory management by converting pointer
                       arrays for fonts and font configurations to lists.
- 2016/07/15 (1.00.0) - Changed button API to use context dependend button
                       behavior instead of passing it for every function call.
   

Gallery

 
Figure 1: Feature overview with blue color styling

 
Figure 2: Feature overview with red color styling

 
Figure 3: Widget overview

 
Figure 4: Black and white

 
Figure 5: File explorer

 
Figure 6: OpenGL Editor

 
Figure 7: Node Editor

 
Figure 8: Using skinning in Nuklear

 
Figure 9: Heavy modified version

   

Credits

Developed by Micha Mettke and every direct or indirect github contributor.

Embeds stb_texedit, stb_truetype and stb_rectpack by Sean Barret (public domain)
Uses stddoc.c from r-lyeh@github.com for documentation generation

Embeds ProggyClean.ttf font by Tristan Grimmer (MIT license).
Big thank you to Omar Cornut (ocornut@github) for his imgui library and giving me the inspiration for this library, Casey Muratori for handmade hero and his original immediate mode graphical user interface idea and Sean Barret for his amazing single header libraries which restored my faith in libraries and brought me to create some of my own. Finally Apoorva Joshi for his single header file packer.

formatted by Markdeep 1.18