Triangle3d
A three-dimensional triangle represented by its three points.
Constructors
Constructor | Description |
new(p0, p1, p2)
Signature: (p0:V3d * p1:V3d * p2:V3d) -> unit
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Creates triangle from 3 points. |
new(points)
Signature: points:IEnumerable<V3d> -> unit
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Creates triangle from first 3 points in the sequence. |
Instance members
Instance member | Description |
Area
Signature: float
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BoundingBox3d
Signature: Box3d
Modifiers: abstract |
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BoundingSphere3d
Signature: Sphere3d
Modifiers: abstract |
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Copy(point_copyFun)
Signature: point_copyFun:Func<V3d,V3d> -> Triangle3d
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Edge01
Signature: V3d
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Edge02
Signature: V3d
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Edge10
Signature: V3d
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Edge12
Signature: V3d
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Edge20
Signature: V3d
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Edge21
Signature: V3d
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EdgeArray
Signature: V3d []
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EdgeLineArray
Signature: Line3d []
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EdgeLines
Signature: IEnumerable<Line3d>
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Edges
Signature: IEnumerable<V3d>
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Equals(other)
Signature: other:obj -> bool
Modifiers: abstract |
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GetEdge(index)
Signature: index:int -> V3d
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GetEdgeLine(index)
Signature: index:int -> Line3d
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GetHashCode()
Signature: unit -> int
Modifiers: abstract |
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IsDegenerated
Signature: bool
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IsInvalid
Signature: bool
Modifiers: abstract |
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IsValid
Signature: bool
Modifiers: abstract |
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[()]
Signature: unit -> int
Modifiers: abstract |
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Line01
Signature: Line3d
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Line02
Signature: Line3d
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Line10
Signature: Line3d
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Line12
Signature: Line3d
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Line20
Signature: Line3d
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Line21
Signature: Line3d
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Normal
Signature: V3d
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Plane
Signature: Plane3d
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PointCount
Signature: int
Modifiers: abstract |
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Points
Signature: IEnumerable<V3d>
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Reversed
Signature: Triangle3d
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ToString()
Signature: unit -> string
Modifiers: abstract |
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ToTriangle2d(point_copyFun)
Signature: point_copyFun:Func<V3d,V2d> -> Triangle2d
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Static members
Static member | Description |
Parse(s)
Signature: s:string -> Triangle3d
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