Aardvark.Base


RayHit3d

A ray hit represents the hit of a ray on a primitive object such as a triangle. It stores the ray parameter of the hit, the hit point, the hit point's coordinates, and a flag indicating if the backside of the primitive was hit. Optionally the part field can be used to store which part of a multi-part object was hit. If no multi-part objects are used, this field remains 0.

Constructors

ConstructorDescription
new(tMax)
Signature: tMax:float -> unit
Fork me on GitHub