Aardvark.Base


Parallelism

Provides various methods determining parallelism

Static members

Static memberDescription
IsParallelTo(u, v)
Signature: (u:V2d * v:V2d) -> bool
IsParallelTo(u, v, epsilon)
Signature: (u:V2d * v:V2d * epsilon:float) -> bool
IsParallelTo(ray, v)
Signature: (ray:Ray2d * v:V2d) -> bool
IsParallelTo(ray, v, epsilon)
Signature: (ray:Ray2d * v:V2d * epsilon:float) -> bool
IsParallelTo(r0, r1)
Signature: (r0:Ray2d * r1:Ray2d) -> bool
IsParallelTo(r0, r1, epsilon)
Signature: (r0:Ray2d * r1:Ray2d * epsilon:float) -> bool
IsParallelTo(l0, l1)
Signature: (l0:Line2d * l1:Line2d) -> bool
IsParallelTo(l0, l1, epsilon)
Signature: (l0:Line2d * l1:Line2d * epsilon:float) -> bool
IsParallelTo(u, v)
Signature: (u:V3d * v:V3d) -> bool
IsParallelTo(u, v, epsilon)
Signature: (u:V3d * v:V3d * epsilon:float) -> bool
IsParallelTo(ray, vec)
Signature: (ray:Ray3d * vec:V3d) -> bool
IsParallelTo(ray, vec, epsilon)
Signature: (ray:Ray3d * vec:V3d * epsilon:float) -> bool
IsParallelTo(r0, r1)
Signature: (r0:Ray3d * r1:Ray3d) -> bool
IsParallelTo(r0, r1, epsilon)
Signature: (r0:Ray3d * r1:Ray3d * epsilon:float) -> bool
IsParallelTo(p0, p1)
Signature: (p0:Plane3d * p1:Plane3d) -> bool
IsParallelTo(p0, p1, epsilon)
Signature: (p0:Plane3d * p1:Plane3d * epsilon:float) -> bool
IsParallelTo(ray, plane)
Signature: (ray:Ray3d * plane:Plane3d) -> bool
IsParallelTo(plane, ray)
Signature: (plane:Plane3d * ray:Ray3d) -> bool
IsParallelTo(l0, l1)
Signature: (l0:Line3d * l1:Line3d) -> bool
IsParallelTo(l0, l1, epsilon)
Signature: (l0:Line3d * l1:Line3d * epsilon:float) -> bool
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