Otrthogonalism
Provides various methods determining normalism
Static members
Static member | Description |
IsNormalTo(plane, ray)
Signature: (plane:Plane3d * ray:Ray3d) -> bool
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IsOrthogonalTo(u, v)
Signature: (u:V2d * v:V2d) -> bool
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IsOrthogonalTo(ray, v)
Signature: (ray:Ray2d * v:V2d) -> bool
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IsOrthogonalTo(r0, r1)
Signature: (r0:Ray2d * r1:Ray2d) -> bool
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IsOrthogonalTo(u, v)
Signature: (u:V3d * v:V3d) -> bool
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IsOrthogonalTo(ray, vec)
Signature: (ray:Ray3d * vec:V3d) -> bool
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IsOrthogonalTo(r0, r1)
Signature: (r0:Ray3d * r1:Ray3d) -> bool
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IsOrthogonalTo(p0, p1)
Signature: (p0:Plane3d * p1:Plane3d) -> bool
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IsOrthogonalTo(ray, plane)
Signature: (ray:Ray3d * plane:Plane3d) -> bool
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