ArrayVectorExtensions
Static members
Static member | Description |
BackwardIndexedCopy(...)
Signature: (array:'T [] * backwardMap:int [] * interpolationMap:Dictionary<int,Line1iPoint> * interpolator:Func<float,'T,'T,'T>) -> 'T []
Type parameters: 'T |
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BackwardIndexedLerpCopy(...)
Signature: (array:Array * backwardMap:int [] * interpolationMap:Dictionary<int,Line1iPoint>) -> Array
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BackwardIndexedNormalCopy(...)
Signature: (array:Array * backwardMap:int [] * interpolationMap:Dictionary<int,Line1iPoint>) -> Array
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CombineTo(...)
Signature: (source:'T [] * weightedIndexArrays:IEnumerable<WeightedIndex []> * combine:Func<'T [],WeightedIndex [],'T> * target:'T [] * offset:int * length:int) -> unit
Type parameters: 'T |
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Lerp(array, wia)
Signature: (array:float32 [] * wia:WeightedIndex []) -> float32
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Lerp(array, wia)
Signature: (array:float [] * wia:WeightedIndex []) -> float
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Lerp(array, wia)
Signature: (array:C3b [] * wia:WeightedIndex []) -> C3b
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Lerp(array, wia)
Signature: (array:C3us [] * wia:WeightedIndex []) -> C3us
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Lerp(array, wia)
Signature: (array:C3ui [] * wia:WeightedIndex []) -> C3ui
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Lerp(array, wia)
Signature: (array:C3f [] * wia:WeightedIndex []) -> C3f
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Lerp(array, wia)
Signature: (array:C3d [] * wia:WeightedIndex []) -> C3d
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Lerp(array, wia)
Signature: (array:C4b [] * wia:WeightedIndex []) -> C4b
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Lerp(array, wia)
Signature: (array:C4us [] * wia:WeightedIndex []) -> C4us
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Lerp(array, wia)
Signature: (array:C4ui [] * wia:WeightedIndex []) -> C4ui
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Lerp(array, wia)
Signature: (array:C4f [] * wia:WeightedIndex []) -> C4f
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Lerp(array, wia)
Signature: (array:C4d [] * wia:WeightedIndex []) -> C4d
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Lerp(array, wia)
Signature: (array:V2f [] * wia:WeightedIndex []) -> V2f
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Lerp(array, wia)
Signature: (array:V2d [] * wia:WeightedIndex []) -> V2d
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Lerp(array, wia)
Signature: (array:V3f [] * wia:WeightedIndex []) -> V3f
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Lerp(array, wia)
Signature: (array:V3d [] * wia:WeightedIndex []) -> V3d
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Lerp(array, wia)
Signature: (array:V4f [] * wia:WeightedIndex []) -> V4f
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Lerp(array, wia)
Signature: (array:V4d [] * wia:WeightedIndex []) -> V4d
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LerpAndNormalizeTo(...)
Signature: (source:Array * weightedIndexArrays:IEnumerable<WeightedIndex []> * target:Array * offset:int * length:int) -> Array
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Fills the target array starting at offset for length entries with normalized Lerp/weighted combinations of the source array. |
LerpAndNormalizeTo(...)
Signature: (source:Array * weightedIndexArrays:IEnumerable<WeightedIndex []> * target:Array * offset:int) -> Array
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Fills the target array starting at offset with normalized Lerp/weighted combinations of the source array. |
LerpTo(...)
Signature: (source:Array * weightedIndexArrays:IEnumerable<WeightedIndex []> * target:Array * offset:int * length:int) -> Array
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Fills the target array starting at offset for length entries with Lerp/weighted combinations of the source array. |
LerpTo(...)
Signature: (source:Array * weightedIndexArrays:IEnumerable<WeightedIndex []> * target:Array * offset:int) -> Array
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Fills the target array starting at offset with Lerp/weighted combinations of the source array. |
Transformed(points, matrix)
Signature: (points:V3d [] * matrix:M33d) -> V3d []
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TransformedPos(points, matrix)
Signature: (points:V3d [] * matrix:M44d) -> V3d []
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