three.js
- Node-Based Material
Serialize and apply
example
basic / standard
basic / physical
basic / phong
basic / layers
basic / rim
basic / color-adjustment
basic / uv-transform
basic / bump
basic / blur
basic / spherical-reflection
adv / fresnel
adv / saturation
adv / top-bottom
adv / skin
adv / skin-phong
adv / caustic
adv / displace
adv / plush
adv / toon
adv / camera-depth
adv / soft-body
adv / wave
adv / triangle-blur
adv / expression
adv / sss
adv / translucent
misc / smoke
misc / firefly
misc / reserved-keywords
misc / varying
misc / readonly
misc / custom-attribute
color
roughnessA
metalnessA
roughnessB
metalnessB
normalScale
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