Plasma being a state of extreme energy, it can be used as a storage of large amounts and provides the ability to use higher tier machines and transmutations.
After trading resources with the Sol Center, they will give you some of their research on plasma and how to get it.
Costs: 1,500 Hydrogen, 1,500 Uranium, 15,000 Oil, 15,000 Wood.

EMC is a technology only dreamt about back on Earth. Here, it's a reality. You can turn energy and plasma into regular resources, or, with large amounts, you can turn it into rare ones, which you are unable to find and have to make to acquire.
To be given the blueprints for this mysterious machine, the Aliens require both types of energy.
Costs: 75,000 Energy, 100 Plasma.

This technology, unheard of previously, is now a reality, thanks to those in the Sol Scientific Center. The Sphere can provide much energy for millions of years, but at what cost?

NB: Dyson Sections' costs are based on the number you have, and are thus reset, when you use them all, or lowered if only partially spent.
To understand this supreme construct, you must request the aliens' help. They require vast amounts of energy and plasma.
Costs: 100,000 Energy, 10,000 Plasma.

This is where you can change how your game is saved.
Change how long the game waits before auto-saving again.

Warning: This is non-reversible! Be cautious. There is a confirmation to delete your save.


Copy and paste this onto a file somewhere so that you can import it into the game at a later date.
You can also use this to create multiple 'savefiles' of the game by storing multiple instances separately.
You can enable settings to change the interface here.

Fps: 10

Company
Autosave Notifications
Red Costs: Bold
Screen Notifications
Compress Rows in Sidebar to Decrease White Space
Gain Buttons Hidden
Destroy Buttons Red
This is where you can see your progress in a table with each aspect laid out for you to see.
Warning: your stats will not have been added if they were implemented after you achieved them.
NB: Stats are really buggy at the moment. They are often not accurate and this is because of layers of updates changing them while you guys progressed through the game. They will be fixed on your first prestige by starting over. After the first prestige, you will keep a total stat and a 'this run' stat.
General Current All Time
Resources Mined By Hand: 0
0
Tier 1 Machines Owned: 0
0
Tier 2 Machines Owned: 0
0
Tier 3 Machines Owned: 0
0
Tier 4 Machines Owned: 0
0
Tier 5 Machines Owned: 0
0
Tier 6 Machines Owned: 0
0
Rebirth Count: 0
0
Unlockables Current All Time
Tabs Unlocked: 1 / 7
1 / 7
Resources Unlocked: 3
3
Technologies Researched: 0
0
Places Explored: 0
0
Wonders Built: 0 / 4
0 / 4
Wonders Activated: 0 / 9
0 / 9
Timing Current All Time
Session time: 00:00:01
00:00:01
Time Played Actively: 00:00:01
00:00:01
Time Since Last Rebirth: 00:00:01
~~
This is where you can see your rank and all of your achievements.
XP = Star position: [1,3,5,7,9]
0% (0/21)
I didn't like the intrusiveness of ads on this game and felt that getting people to pay for an in-game boost wouldn't bode well in the community as it makes the game feel like a freemium or pay-to-win game.
However, I like the donation system because there is nothing forcing you to donate other than out of the goodness of people's hearts. If you like the game and want more content faster, I would be happy to put more time towards this game if I felt that it is paying off.
I have a PayPal Link if you want to help out and speed the game's progress along.
And a Patreon Page, if you want to have continued support for Space Company development, and for an impact on the game yourself.
These are links to everything Space Company outside of the game itself.

Sub-Reddit
Kongregate: Game
GitHub: Source Code
The Plaza: Game
Changelog / Future Plans
Wiki
Discord
This guide will get you from starting the game to activating your first wonder and will be helpful to grasp everything you need to do. You can refer to this guide at anytime while playing by clicking the Help/FAQ tab in the top right and selecting the Getting Started sub-tab.

The first thing you can do is start gathering resources. To do this, click the Resources tab near the top left of the screen. This will bring you to the resources display. You can click any of the resources to access its interface, where you can mine the resource yourself by clicking, or you can hire people or build machines to gain those resources for you. While you can hire workers for all three resources, it is recommended to prioritise Metal and Wood in the early stages of the game.
To unlock research, you must purchase a metal miner, costing 10 Metal and 5 Wood. This is the first step to idle automation. The Research tab is where you can build laboratories to produce science for you, and also where you can discover and research new technologies to further help you through the game.

The first technology you can research is 'Storage Upgrades', which allows you to build storages to hold more of each type of resource. This is necessary when building machines and other tools costs more than 50 of a resource. You can also research 'Basic Energy Production', which opens up the world of power and advanced machines to help you get resources even faster.
This game has different amounts output by each machine. This can make balancing your resources hard, especially your Energy, Carbon and Wood as they are consumed by other machines. As at tip, prioritise which resources you should build machines for first - in most cases Metal - and produce the 2 Energy required for a heavy drill. Don't upgrade everything to machines at once as you will end up with an Energy deficit (this is bad as the machines won't work without Energy). Build up your Carbon to build engines or increase the number of solar panels to counter this.
Well, it isn't called Space Company for nothing. The first thing needed to unlock inter-planetary exploration is to build a rocket. This is the first large goal that you should aim for as a target. To build a rocket, you need a lot of resources, which you most likely need to use advanced machines to get without taking an extremely long time. Secondly, to launch it requires 20 rocket fuel, which can be made in chemical plants. These require a large amount of Oil and Carbon to produce - 20 of each per second per plant. Once you have 20 Rocket Fuel and have built a rocket, press the launch button to unlock exploration around the solar system and new technologies and ways to get resources.
There are more in-depth explanations and a wider variety of documentation on the Reddit Wiki. Feel free to explore these to learn more about the game, or discover things yourself by playing the game.
These are some of the questions that appear the most or that need the most clarifying.

How does the military level work?

The format used is •,••,•••,I,II,III,X,XX,XXX,XXXX,XXXXX,XXXXXX. It is based on the military army hierarchy found on wikipedia at https://en.wikipedia.org/wiki/Military_organization#Army_hierarchy.

I found a bug! What should I do?

If you go to my Github Page, which you can also find in 'More' Tab, click New Issue and submit it there.
Alternatively, you can post/comment about it in r/SpaceCompany, message me on reddit, sending it to Sparticle999, or go to my discord channel and tell me about it there.

I have a suggestion for the game

Similarly to the above, you can go to my Github Page, and post a New Issue; you can message me on reddit, put it in a comment on any post (or make a post) at r/SpaceCompany or go to my discord channel and tell me about it there.

When will the game be updated next?

Well, this isn't a full-time project for me. This means that although I will try to work on it as much as I can, progress can be slow. However, I will endeavour to release updates as often as I can and fix any bugs as quickly as possible.

Help, I'm stuck!

Have you checked all of the tabs to see if there is anything new? Maybe the guide has something about it? If not, feel free to ask me either on reddit or post it as an issue on github if you think there is a problem with the game.

What does this do?

It will probably be self-explanatory, be explained in the description or in the wiki. If not, tell me and I will add it to the item, wiki or to the Frequently Asked Questions page.

I want to help. How do I do that?

Help is always appreciated! You can look over my code in Github and fork it to make changes. Send me a push request, submit an issue or just tell me in reddit and I'll most likely be happy to add it in and give credit where due.

Does donating give me anything?

No. I didn't want to make this game pay-to-win and make people feel that they had to pay money to get further in the game because this makes it less appealing to those who don't want to donate.

Where else can I find the game?

You can find the game on any of these sites:
Reddit: r/spacecompany
GitHub: Game Page
The Plaza: Game
This game is made by me, Sparticle999, as a project to improve my skills at making games and to see what I could add to the incremental gaming world.
The content in this game is not always accurate. This is because if it were accurate, many of the elements on other planets would be the same as Earth's, such as metal on Mars (iron oxide). Thus, I have had to make up some facts to help my game stay diverse. I apologise for any infuriation caused.
Bootstrap was central to the base design of the game, and until I decide to create an interface for myself, either when I feel that it is necessary, or when people ask me to change it, this will be the general look for a while.

Bootswatch is the tool that I used to add the different themes to the game. If anyone wants more themes from this website, I would be happy to add them in.

Most of the images are from Shutterstock and retextured and edited by myself to fit the theme of this game.
A huge thanks to all my supporters on Patreon!
  • Alexander Blair
  • Jordan Taylor
  • Brian Freeman
  • Tompaine
  • Graham Freeman
Thank you to the discord community, who have constantly motivated and inspired me throughout my time on Space Company, moderated by:
  • Idgo
  • Sup Dude
  • Austerror
  • Arken B. Arken
And thank you to the contributers who helped build the game:
Earth Resources
Energy is created by power sources such as steam engines and solar panels, eventually advancing to fusion and nuclear energy. You can hold a maximum of 100,000 energy, unlocking batteries allows you to increase this.

Plasma is the 4th state of matter and is used by Tier 4 machines and large space structures as an extreme power source for your company.

‣ Remaining time until     storage: N/A

Converting 1 Plasma costs 1000 energy, 10 hydrogen


Creating Meteorite is only possible from purer forms of energy than those created with earth technology. Therefore, Plasma is necessary to make the strong resource.

‣ Remaining time until     storage: N/A

Converting 1 Meteorite costs 3 plasma


Carbon is a secondary tier resource and is used by Engines to produce power for your company. Carbon is created by burning wood

‣ Remaining time until     storage: N/A

Converting 1 Carbon costs 2 wood


Oil is pumped up from the ground and is used to build Tier 2 resource gatherers.

‣ Remaining time until     storage: N/A


Metal is one of the primary resources. It is used for many things, including storage upgrades, machinery and most things in space.

‣ Remaining time until     storage: ~~


Build a pickaxe for your miner.
Cost:
‣ Metal: 10 ( ~~ )
‣ Wood: 5 ( ~~ )
Input:
‣ None
Output:
‣ Metal:  1


Gems are one of the primary resources. They are used for advanced machines and for powerful tools and components. They are more useful in later game.

‣ Remaining time until     storage: ~~


Build an improved pickaxe to mine Gems. Please enable javascript.

Wood is one of the primary resources. It is used more often in early game for tools and buildings.

‣ Remaining time until     storage: ~~


Build an axe for your woodcutter. Please enable javascript.

Silicon is useful for automatic mining systems of the third tier. These will be very useful in building your first wonder. Despite being a high tier resource, it is found mainly on Earth by heating sand.

‣ Remaining time until     storage: N/A


Uranium is used for nuclear power generation because when it is split, it releases huge amounts of Energy. For this reason, it is prominent in many advanced machines and for propulsion technology as it is useful for inter-star-system travel. Unfortunately, it is hard to get and it requires a lot of resources to radiation-proof equipment.

‣ Remaining time until     storage: N/A


Hard to handle and only found in volcanoes, Lava is one of the hardest resources to get.

‣ Remaining time until     storage: N/A


Lunarite is found on the Moon and is a rare type of resource not found on Earth. It is much stronger than regular metal but is a lot harder to get.

‣ Remaining time until     storage: N/A


Methane is a gas found in abundance on Venus. It can be used to power your company much more effectively than solid fuel.

‣ Remaining time until     storage: N/A


Titanium is a metal found mostly on Mars. It is used for building strong machines and methane power plants.

‣ Remaining time until     storage: N/A


Gold is a metal found inside asteroids. It is used to build some Wonders and for complex machinery.

‣ Remaining time until     storage: N/A


Silver is another metal most commonly found in the asteroid belt.

‣ Remaining time until     storage: N/A


Hydrogen is extremely common on gas giants such as Jupiter and Saturn.

‣ Remaining time until     storage: N/A


Helium is the second most common element on gas giants such as Jupiter and Saturn.

‣ Remaining time until     storage: N/A


Ice, although it can be collected on Earth, is not nearly as profitable as flying to Pluto and back with space craft full of the stuff. It is mainly used for super-cooling technology necessary for Tier 4 machines.

‣ Remaining time until     storage: N/A


Science is used for researching new technologies to further your progress in the game.
Research new technologies to unlock more mechanics and advance through the game.
This will allow you to build storage upgrades to increase the maximum on the amount of resource you can have at once.
Please enable javascript.
You will be able to produce power from steam engines using Carbon made from wood in a furnace.
Please enable javascript.
Building a rocket will allow for exploration around the solar system and will allow you to gather resources in space.
To launch the rocket into space, it must first be built.
Please enable javascript.

Rocket fuel is created in chemical plants and is used to allow rockets to launch off into space and to travel to other planets and star systems.

The Moon is our largest satellite, revolving around the Earth once every 27 days. It contains a large quantity of Lunarite, left over from when it separated from the Earth billions of years ago. It is much stronger than regular metal and used to build more advanced machines.
Mercury is a lifeless rock with little to no value. It is not worth exploring on the ground as there are no valuable materials present.
Venus is the hottest planet in the solar system and the closest one to Earth. It is rich in greenhouse gases, contributing to its extreme heat. You can extract methane from Venus, which allows you to build up a new form of power generation.
Mars is the second closest planet to Earth and is covered in red iron oxide, also called rust. You can find Titanium on the surface, but it is more common inside the crust. Titanium will allow for Methane power plants and Silicon production.
The asteroid belt is a vast space with nearly 2 million asteroids. There you can harvest rare metals on Earth more easily, such as Gold and Silver.
The Wonder Station is a large, mysterious construct. What it contains isn't known exactly, but carvings on ancient artifacts depict something similar. They say that there, you will learn about an almost supernatural, extra-terrestrial overlord, commanding over the galaxy. They say that he will be able to teach you many things on your journey to inter-star and galactic exploration.
An orbital station would be ideal to harvest hydrogen from Jupiter's athmosphere. Make it so!
We struck gold! Figuratively at least. The second largest planet in the solar system, next to Jupiter. It is one of the few celestial bodies in our solar system to have rings and is the least dense planet in the solar system. You can find Helium here.
The planet that rotates differently from everyone else has winds up to 300 miles per hour (483kph). Its composition is much like that of the other gas giants, mainly composed of Hydrogen and Helium. Because of this, it is not worth exploring to get the same resources as in Saturn and Jupiter.
Neptune has the strangest weather in the solar system. There are huge storms and winds that are more violent than any other in the solar system. There is not much there but Methane, Hydrogen and Helium.
Ice, ice, baby! With large quantities of ice being extremely expensive to create on Earth, it's actually cheaper to harvest it from Pluto!
Vast stretches of space separate lonely rocks floating in a 300 year orbit around the sun. Still, there is something of great importance to be found here.
Welcome to our home. Our race is dedicated to scientific progress and interacting with others. If you wish to trade with us, we can provide you blueprints for technology that few in the galaxy have ever seen.
As you enter the revolving pyramids, floating through space, you feel a small tug on your spacecraft as it gravitates towards an opening doorway in the side of the lowest section. Exiting your spacecraft, you experience the artificial gravity and walk to the large hallway ahead. Adorning the walls are four huge paintings of monolithic structures in the corners of the room with descriptions underneath. At the far end of the room is a giant door, closed without any indication of being able to open. You feel that there is a higher being watching over you as you walk through the room. NB: You must activate the wonders after building them to receive their effects.
The Overlord is pleased with his new riches and offers you the ability to produce satellites, which orbit the globe and can find new resources.
Now with a pyramid of energy at his disposal, the Overlord grants you some of his technology to produce electricity.
Proud of his new monument, the Overlord teaches you the ways of computerized machines and advanced gathering of resources.
The Overlord, watching his newly built wonder, offers you the possibility for a new wave of machines that best any before them.
In the center of the room, you see a smouldered antenna dish, lying on the floor. A plaque next to it says "Original Comms Relay between my first two star systems". A loud voice booms again from the speakers at the far corners of the floor: "This is one of my most prized memorabilia, reminding me of the first message I sent between star systems. I will be elated if you repair this for me, and in return, I will help you on your mission to colonise the stars."
Up on the second floor, you find a disarray of broken machines and scattered parts on the floor. You can reassemble what seems to be a rocket engine lying next to you. The booming voice of the Overlord comes over the speakers in the room: "Greetings, friend. As you can see, this floor has largely fallen into disorder. If you fix it for me, you will be handsomely rewarded. Your first task is to repair the wonder to your right. It used to be a rocket engine, but I'm not sure where the pieces are. You may need additional research to build this once more, but I'm sure you will figure it out just fine."
In the corner of the floor, you see a faintly glowing, large canister, propped up against the walls. The announcing message plays after pressing a red button next to it: "This was my first antimatter tank for the maiden voyage of "The Interstellar", on my first trip to another star system. For repairing it and bringing back the memories, I will teach you about your own antimatter production to fuel your dreams of escaping your small piece of the universe."
An obsidian-looking giant-sized frame stands out in the room, mounted on the far wall of the floor. It's plaque reads: "This is the pathway to the third and final floor of my mystical Wonder Station. It takes many resources to activate it, but once completed, will grant you access to the Stargate Room: The only way you will find your way out of this pathetic solar system and explore the cosmos."
The final floor, despite being the smallest of the three, appears to be the trophy room, displaying an imposing control panel and a large table. NB: The Wonder Tab will disappear after completing this wonder. Make sure all others are completed first.
Plasma being a state of extreme energy, it can be used as a storage of large amounts and provides the ability to use higher tier machines and transmutations.
EMC is a technology only dreamt about back on Earth. Here, it's a reality. You can turn energy and plasma into regular resources, or, with large amounts, you can turn it into rare ones, which you are unable to find and have to make to acquire.
This technology, unheard of previously, is now a reality, thanks to those in the Sol Scientific Center. The Sphere can provide much energy for millions of years, but at what cost? NB: Dyson Sections' costs are based on the number you have, and are thus reset, when you use them all, or lowered if only partially spent.
Imagine bedbugs, but worse. These critters amplify the production of one material by double every ten nanoswarms! In return for some of your rare carbon-based materials, we would be happy to give you the blueprints to our fine technology.
Interstellar
Faction Star Systems
This is where you learn about other systems to travel to.
NB: The first star, Alpha Centauri is 4.3 LY away. 1 IRS will not get you there.


A huge problem with the theory of interstellar space travel is on the verge of being broken. Make it happen with this upgrade. This is a one time upgrade, increasing your exploration range by 5 Light Years.

Get Astronomical Breakthrough

The Overlord gifts you with the technology to discover stars in outer space by using the IRS. Each one increases the exploration range by 1 Light Year.

Get Interstellar Radar Scanner
This is where you can construct your transport to the stars.

The Tier 1 Rocket can travel to Stars in the Milky Way, but cannot land on objects within the systems.

Get Tier 1 Rocket

This plating combats the Sun's radiation, and can protect anyone inside from the frigid cold of space.

Get Shield Plating
Buy 10
Buy 50

These combine antimatter with matter in a controlled reaction to create propulsion that will carry you to the stars.

Get Engine Unit
Buy 10
Buy 25

These allow for easy takeoffs and landings out of atmospheres so that you don't have to worry about air resistance.

Get Aerodynamic Sections
Buy 10
Buy 15
Your fuel for interstellar travel is produced here. Unfortunately, you can only handle 100k Antimatter per Star System as it is incredibly volatile.



This powerful reactor can turn high-energy plasma into the most efficient fuel we can imagine.

Produces 0.5 Antimatter per second.

Uses 100 Plasma, 12000 Ice per second.

Get 1
Destroy 1
Here, you can travel across the cosmos to your heart's desire. When you explore a star system, it will appear in the respective faction tab, where you can gain control of it for boosts in the resources present. The number in () after the distance is the antimatter needed to travel there.

Total Fleet Attributes:

0 Power, 0 Defense, 0 Speed

Scout ships are the smallest and fastest ships and cost the least of all. Despite their seemingly little worth, they are important in battle and in numbers, can be deadly.

Attributes: 3 Power, 2 Defense, 15 Speed

Get 1
Destroy 1

Larger than scouts, Frigates are among the smaller side of ship warefare. They have more power than scouts, but are significantly slower.

Attributes: 5 Power, 6 Defense, 12 Speed

Get 1
Destroy 1

The Corvette is a mid-sized ship with decent speed, given its other attributes. What it lacks in defense, it makes up for in power and speed and is a good ship to populate your fleets with.

Attributes: 8 Power, 4 Defense, 10 Speed

Get 1
Destroy 1

The Battle Cruiser is a costly investment, but pays off with a balanced mix of power, defense and speed. It is a high-end ship, both in terms of attributes and cost.

Attributes: 15 Power, 13 Defense, 9 Speed

Get 1
Destroy 1

The Capital Ship is a Defense-heavy ship, but can still pack a punch with it's large attack force. The main downside is the slow speed, dragging the fleet's manouverability down.

Attributes: 57 Power, 62 Defense, 5 Speed

Get 1
Destroy 1

Relationship: 0

A ruthless faction with a fierce anger towards the ones in power, most notable, the Prasnian Empire. They are incessant in their opposition and focus their whole force towards attacking their enemies. Because of this, what they offer comprises mostly of upgrades tending towards a more active gameplay.




Your Invasion Fleet:

0 Power, 0 Defense, 0 Speed

Relationship: 0

The current leader in the galaxy and the faction most focused on keeping things as they are. Opposed to change, they have an authoritarian regime and offer mainly upgrades concerning structures such as the Dysons or Wonders




Your Invasion Fleet:

0 Power, 0 Defense, 0 Speed

Relationship: 0

The Hyacinite Congregationg is a science loving society, proud of all advances in technology and always looking to the future. They fight for the truth and are welcoming to anyone who shares their beliefs.




Your Invasion Fleet:

0 Power, 0 Defense, 0 Speed

Relationship: 0

This private company has grown powerful over the galaxy and is inspired by profits, with allies to those who can support their aims. Upgrades offered focus on passive gains, with a large amount of automation.




Your Invasion Fleet:

0 Power, 0 Defense, 0 Speed

Relationship: 0

The Moviton Syndicate is an expansionist centred faction, with a goal of conquest over the galaxy. They often play both sides of a conflict, hoping to gain from the chaos. They offer improvements in your travel, including rocket building and interstellar travel.




Your Invasion Fleet:

0 Power, 0 Defense, 0 Speed

Relationship: 0

This faction is shrowded in mystery. While not much is known, a great sense of power overlooks the whole galaxy, seemingly above the other 5 factions and their 'petty' squables. The upgrades from your loyalty to the Overlord are not constrained to a type and vary greatly.




Your Invasion Fleet:

0 Power, 0 Defense, 0 Speed

General
Factions
"So here we are, at what seems like the end of your journey, but what you don't realise... is that this is just the beginning. Gazing up at the stars, you wonder what you could do with all of your newfound wealth and your empire in the solar system.

Suddenly, the Overlord reaches out to you and says: "You have come far in your time, and I feel that your life is slowing to an end after a long life of empire building. However, you have not met the expectations I thought you would."

"Despite disappointing me and not achieving as much greatness as I would have liked, because of your loyalty and your dedication to me, I am prepared to give you another chance at life."

"You will have many chances to impress me, as I will give you the ability of redemption when you feel the time has come and sacrifice is necessary. Your empire will grow even greater than before every time you rebirth, and as long as your allegiance lies with me, I will show you the way to galactic domination."

"You will start over, a new life, but in exchange for your soul, I will reward your next self with the knowledge you have gained during your time in this universe and one of the most valuable materials in this side of the multiverse: Dark Matter."

Stepping forth into a new life is a great undertaking and not something to be done on a whim. Once certain, you may start afresh, maintaining the knowledge and experience you have gained from your previous life and renew yourself, achieving greater and faster than before. You will keep any unspent dark matter, as well as your upgrades. Taking this step is a huge leap in not just this life, but every single rebirth you ever have. Once activated, you will never feel this powerless again.
NB: You cannot rebirth without a sphere, even on second runs.
NB: You will keep all upgrades purchased in your previous life

Costs: 0 Dark Matter

Rebirth


When you have made a mistake or want to change your upgrades, you can respec and refund every upgrade for dark matter. Unfortunately, this huge amount of power can only be unleashed a finite number of times. The Overlord graciously gives you 3 free chances at redemption, but the rest will have to be earned through rebirth (1 extra every 3 times).
NB: You will lose machines gained with these ugprades, including all T5 machines. You will also divide your storage by 128 if you have the starting storage. (6400/50 = 128).

Costs: 0 Dark Matter

Respec


Here, you can see how much Dark Matter you have acquired and the earnings you will recieve upon reset (in brackets).

You get Dark Matter for the floors of the Wonder Station that you complete. It is likely you will have achieved all of these in your first run before resetting. You get 4 Dark Matter for every floor completed, but 2 for the last floor (only one wonder).

For building a sphere in your home system and thus completing it, you get 15 dark matter. For every sphere built in another system, you gain 5 dark matter.

For every 25 Research Efficiencies in any of the repurchaseable researches, you will get 2 Dark Matter.

For every achievement rank attained, you will get 2 dark matter. Due to the easy difficulty in the first few achievement ranks, this will be your primary source of dark matter early in a run.

One of the more complex systems, your Dark Matter gained from swarms is judged on an old mathematical sequence: The triangle numbers. You will get 1 dark matter for passing each triangular number of swarms. For example: 1,3,6,10,15,21...

Relationship: 0

A ruthless faction with a fierce anger towards the ones in power, most notable, the Prasnian Empire. They are incessant in their opposition and focus their whole force towards attacking their enemies. Because of this, what they offer comprises mostly of upgrades tending towards a more active gameplay.

Increase all gain buttons to 20 per click instead of 1.

Costs: 5 Dark Matter

Improves relationship by 3

Activate


Start with 6,400 max-storage on all resources every rebirth. (Does not affect if already over 6,400)

Costs: 8 Dark Matter

Improves relationship by 6

Activate


All Storages no longer cost 100% of the main resource, but instead, 75%.

Costs: 21 Dark Matter

Improves relationship by 14

Activate


Opens a rift in the fabric of the multiverse, allowing you to store your resources in another dimension past your default capacity, up to 10x, at a 95% decrease in production after filling up.

Costs: 37 Dark Matter

Improves relationship by 26

Activate


Unlock Void Batteries

Costs: 26 Dark Matter

Improves relationship by 15

Activate


Relationship: 0

The current leader in the galaxy and the faction most focused on keeping things as they are. Opposed to change, they have an authoritarian regime and offer mainly upgrades concerning structures such as the Dysons or Wonders

Unlock the Electron Bath

Costs: 11 Dark Matter

Improves relationship by 4

Activate


All Wonders on the First Floor recieve a 15% price reduction for activation.

Costs: 16 Dark Matter

Improves relationship by 10

Activate


All Wonders on the Second and Third Floor recieve a 20% price reduction for activation.

Costs: 19 Dark Matter

Improves relationship by 15

Activate


Check a box on an EMC resource and have that resource be 'EMCed' to the max every second.

Costs: 24 Dark Matter

Improves relationship by 17

Activate


First floor wonders are myusteriously pre-built for you every run. They still need to be activated.

Costs: 13 Dark Matter

Improves relationship by 11

Activate


Unlock the Quasar Redirection System

Costs: 25 Dark Matter

Improves relationship by 17

Activate


Unlock the Localised Vacuum Caster PSU

Costs: 15 Dark Matter

Improves relationship by 12

Activate


Relationship: 0

The Hyacinite Congregationg is a science loving society, proud of all advances in technology and always looking to the future. They fight for the truth and are welcoming to anyone who shares their beliefs.

Start with 20 T1 Labs on rebirth.

Costs: 7 Dark Matter

Improves relationship by 3

Activate


T2+ Labs are 20% cheaper with this upgrade.

Costs: 16 Dark Matter

Improves relationship by 12

Activate


Unlock the Space Scientific Satellite Station

Costs: 24 Dark Matter

Improves relationship by 14

Activate


Increase Energy Efficiency research cap to 50% instead of 25%.

Costs: 36 Dark Matter

Improves relationship by 25

Activate


Relationship: 0

This private company has grown powerful over the galaxy and is inspired by profits, with allies to those who can support their aims. Upgrades offered focus on passive gains, with a large amount of automation.

All Tier 1 machines on every resource (in resources tab) are 10% cheaper.

Costs: 8 Dark Matter

Improves relationship by 4

Activate


Unlock the fifth tier of batteries for all your energy storage needs.

Costs: 14 Dark Matter

Improves relationship by 17

Activate


Unlock powers of mass destruction (and purchasing!)

Costs: 17 Dark Matter

Improves relationship by 20

Activate


Gain access to the research for fifth tier of resource machines. These are unlocked after activating the T4 Meteorite Wonder.

Costs: 35 Dark Matter

Improves relationship by 20

Activate


For every resource at max storage, every other resource gets a 5% production boost.

Costs: 29 Dark Matter

Improves relationship by 18

Activate


Relationship: 0

The Moviton Syndicate is an expansionist centred faction, with a goal of conquest over the galaxy. They often play both sides of a conflict, hoping to gain from the chaos. They offer improvements in your travel, including rocket building and interstellar travel.

Produce 100% more rocket fuel in chemical plants (T1).

Costs: 11 Dark Matter

Improves relationship by 7

Activate


Rocket Parts Cost 35% less.

Costs: 23 Dark Matter

Improves relationship by 28

Activate


Unlock the Planet Smasher building.

Costs: 37 Dark Matter

Improves relationship by 29

Activate


Unlock the Nebulous Synthesizer building.

Costs: 49 Dark Matter

Improves relationship by 36

Activate


Relationship: 0

This faction is shrowded in mystery. While not much is known, a great sense of power overlooks the whole galaxy, seemingly above the other 5 factions and their 'petty' squables. The upgrades from your loyalty to the Overlord are not constrained to a type and vary greatly.

This adds a 1% boost to all resources (including science) for each Dark Matter you have not spent.

Costs: 30 Dark Matter

Improves relationship by 20

Activate


Increases All Factions' Relationship by 20

Costs: 49 Dark Matter

Improves relationship by 20

Activate


Imagine bedbugs, but worse. These critters amplify your production by double every ten nanoswarms! They are capable of copying other machines' forms and taking up their role in resource production. You can select one resource to be amplified, and change it at any time.
NB: Shows up in the Sol Center when unlocked.

Costs: 32 Dark Matter

Improves relationship by 17

Activate


Enlightenment
XXX

Enlighten


XXX

Gain Titan


XXX

This upgrade unlocks the Machines Tab, a control panel for your entire company, where you can change the number of machines that are active at a time, even within one tier of resource. (E.g. 5/7 Plasmatic Pits active).

Costs: 6 Ultrite

Activate


The overlord grants you access to an increased rebirth potential, able to call upon further favours from the factions after your divine insurgence into this dimension.

Costs: 17 Ultrite

Activate


Resources
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