Chapter I: To The Beginning
The pain recedes, and you begin to gather your thoughts.
You are a member of the royal guard serving King Sargon of Akkad. Your earliest memories are of the dusty streets of Kish. As a street urchin, you cultivated a talent for fighting in brawls. You may not have been the strongest, but you certainly were the quickest, and sometimes the dirtiest. You never thought that you would ever join the army, but you did.
King Sargon had a lust for war, and conscription for his army was constant. Short as life may be in the army, at least life there kept you fully fed. However, your elevation to the king’s personal troops barely a year later was not due to your skill and bravery in combat, though you demonstrated no shortage of those. Instead, you rescued him from the attentions of a massive boar on one of his hunts near the Tigris. A daring bait, a cunning trap, and many lucky spear jabs later, you had become – temporarily - one of the king’s favored. It was fortunate that your promotion was not begrudged by that of your fellow soldiers; the boar fed them well for a week.
It was soon after the hunt that reports of a fallen star came in from a village north of Uruk. Apparently, the star had been predicted by some dusty ancestral royal stone carving to fall during the time of King Sargon’s reign. Whosoever was found worthy of the star would be bestowed eternal glory by Enlil himself, who had sent the star to earth to honour the great mortal kings. The king, ever so eager to claim divine favour, sent a retinue of his royal guard along with his chief astrologer. Twenty of you departed from Akkad. The astrologer and his apprentice kept to themselves, poring and muttering over strange numbers that you did not understand.
And so off you went.
The village proved hospitable enough, and the maidens willing. On the next day, you set forth with five of your brothers-in-arms, the astrologer, and his apprentice to investigate the fallen star. As you crested the grassy hill, you beheld the smouldering crater before you…
You shake your head. You saw something in that crater, but are unable to recall it. The images flit around the edges of your mind, refusing to be drawn into focus. You can only remember a darkness that moved as if it were alive, and screams…
Well, they certainly screamed well enough.
Too bad their bodies were a bit too fragile for our size, eh?
You’re a bad joker, mate.
You can’t help but laugh. It seems as if you’re hearing things.
Well of course you are, you violent monkey.
You close your eyes. You count to three, three being the only number you can count to, and you open them, and you stare at the crater. There is nothing there now.
There wouldn’t be.
Yeah, we moved into you, didn’t we?
We’re going to try and make you into a… kkk kkzzh masterpiece.
Your mouth is dry. For the first time since you’ve woken up, you open your mouth to speak.
Don’t bother understanding. It’s clear you are no mindless brute but you won’t understand what we are… yet.
I’d really have preferred that you were a more aristocratic figure – you know, charming, good with a sword.
“Well, I am good with a sword.” There was more than one voice. Are they demons? Or are you going mad?
A bit lacking on the charm, and don’t talk back. I bet we could train and pretty you up. Demons wouldn’t do that to you now, would they?
Anyway, it’s a bit tiring to be exhausting our speech so soon, so we’re just going to take a little break.
But don’t feel lonely, we’ll be back. After all, we are going to be spending the rest of eternity together…
The voices subside, and you sigh. It seems like this is going to become a pretty bad week.
You are an immortal now. That much is not in dispute. You will never age; you will never die. You will regenerate from the worst of wounds. Even utter and total cremation will not stop your ashes from reforming… eventually.
In addition, you are slowly discovering new abilities you can do with your undying body. Your senses are sharpened - you can hear a pin-drop a metre away. You can rattle tiny objects with your mind. You can will your skin to become a shade darker. You can give your nose an extra pointiness to it. You can create tiny little sparks with which to singe your enemies, or cool them down with a gentle breeze. All of these powers, and more, are yours to command and develop.
The only drawback? Living with a host of voices in your head. Sometimes they give good advice, sometimes bad. And you are not able to act without their consensus. Does that make you a puppet? Maybe. Probably. But the voices do not appear to force you to decide except at critical junctures, so you might think of it as kindly counsel from a gathering of priests at council.
Still, you are immortal now. And as one, you will find your adventures spanning from the fertile plains of Mesopotamia to the far flung reaches of the stars themselves… should you develop your powers correctly. You have the potential to shape cultures and empires, and advance the state of humanity; or to bring it all down and enslave nations with necromancy. Of course, you aren't the only immortal around, and even mortals can be more ingenious than you give them credit for at times...
And who knows? At the end of the universe, you might even find the answers as to why you have been saddled with all this weirdness…
Proper choice-making update incoming, so basically you guys are going to be the voices, and this is going to be a pretty high-powered campaign. Think God-Emperor of Mankind, and you have an idea of what the guy can rise to become. You can't die, but make the wrong choices, and you can miss entire centuries at a go, missing out on the chance to influence humanity's development.