vitunes
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player_backend_t Struct Reference

Data Fields

backend_id type
 
char * name
 
bool dynamic
 
char * lib_name
 
void(* start )(void)
 
void(* finish )(void)
 
void(* sigchld )(void)
 
void(* play )(const char *)
 
void(* stop )(void)
 
void(* pause )(void)
 
void(* seek )(int)
 
void(* volume_step )(float)
 
float(* position )(void)
 
float(* volume )(void)
 
bool(* playing )(void)
 
bool(* paused )(void)
 
void(* set_callback_playnext )(void(*f)(void))
 
void(* set_callback_notice )(void(*f)(char *,...))
 
void(* set_callback_error )(void(*f)(char *,...))
 
void(* set_callback_fatal )(void(*f)(char *,...))
 
void(* monitor )(void)
 

The documentation for this struct was generated from the following file: