vitunes
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Data Fields
gst_player Struct Reference

Data Fields

float position
 
float volume
 
bool playing
 
bool paused
 
bool about_to_finish
 
void(* playnext_cb )(void)
 
void(* notice_cb )(char *,...)
 
void(* error_cb )(char *,...)
 
void(* fatal_cb )(char *,...)
 
GstElement * player
 
GstBus * bus
 

The documentation for this struct was generated from the following file: