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float | position |
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float | volume |
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bool | playing |
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bool | paused |
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bool | about_to_finish |
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void(* | playnext_cb )(void) |
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void(* | notice_cb )(char *,...) |
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void(* | error_cb )(char *,...) |
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void(* | fatal_cb )(char *,...) |
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GstElement * | player |
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GstBus * | bus |
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The documentation for this struct was generated from the following file: