MeshTex  3.0
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MeshTex Documentation

Organization

At a high level this design separates code specific to MeshTex functionality from code that could apply to Radiant plugins in general, especially plugins that have similar interface needs (i.e. accept some numbers/choices from user input and apply to selected objects). Within both of those broad categories, further separation is enforced between the plugin framework, patch mesh manipulation, and UI. See the Modules page of this documentation for specifics.

Control Flow

A Radiant plugin is a library that exports only one function: Radiant_RegisterModules. This returns a function table that Radiant will use to identify the plugin, populate the main menu for the plugin, and notify the plugin when one of those menu entries is selected.

When a menu entry is selected, the plugin code is sent a string token that identifies the entry, and it must use that token to decide what to do.

The MeshTex menu entries lead to three kinds of operations:

  • Raise a popup message dialog with fixed text, such as the Help dialog.
  • Execute an operation on selected patch mesh entities. This operation is completely specified by the selected menu entry.
  • Raise a window that accepts further input. When the OK or Apply button is clicked on that window, execute an operation on selected patch mesh entities, using values read from the window's input widgets as arguments.

Most MeshTex operations follow this general flow:

  • Create a visitor object that understands how to execute the operation on any input that is a valid patch mesh.
  • Instantiate the Radiant class UndoableCommand to identify the operation.
  • Use the Radiant function GlobalSelectionSystem().foreachSelected to iterate over the currently selected objects and pass them to the visitor object.
  • Destroy the UndoableCommand object (implicitly on scope exit).

The visitor object follows these steps when processing a mesh:

  • Use the Radiant function GlobalPatchCreator().Patch_undoSave if it is about to modify the mesh.
  • Read mesh characteristics and control point data, and possibly modify the texture coordinates in the control point data.
  • If the mesh was modified, use the Radiant functions GlobalPatchCreator().Patch_controlPointsChanged and GlobalPatchCreator().Patch_undoSave.

The complete list of Radiant systems used by MeshTex is defined in the MeshTexPluginDependencies class declaration.

External Dependences

This version of MeshTex uses types and functions from these other sources:

The specific minor versions last used to build MeshTex are GtkRadiant 1.5.0, GTK+ 2.24.10, and STLport 5.2.1.