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DETAILS
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SpatialExtentMovement
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SpatialExtentMovement
FEATURE
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Calculates the Energy of the Skeleton's movements. |
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global
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BOOL
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1
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'false'
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LOCK
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calculate energy over dimensions
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RelativeMovement
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RelativeMovement
FILTER
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Calculates position relative to a joint. |
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joint
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UINT
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1
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'1'
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LOCK
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calculate position relative to a joint
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Openness
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Openness
FEATURE
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Calculates the Energy of the Skeleton's movements. |
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+ |
global
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BOOL
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1
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'false'
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LOCK
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calculate energy over dimensions
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+ |
normalize
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BOOL
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1
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'true'
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LOCK
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Normalize output between 0 and 1
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+ |
normalizemaxValue
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FLOAT
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1
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'1350.00000'
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LOCK
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Normalize between 0 and this max value
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normalizeminValue
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FLOAT
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1
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'1350.00000'
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LOCK
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Normalize between this minValue and this max value
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OAMovement
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OAMovement
FEATURE
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Calculates the Overall Activation of the Skeleton's movements. |
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global
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BOOL
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1
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'false'
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LOCK
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calculate oa over dimensions
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normalizeByArmSpan
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BOOL
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1
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'false'
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LOCK
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Normalize by comparing user's arm span with a standard arm span
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stdArmSpan
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FLOAT
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1
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'1400.00000'
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LOCK
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Standard human arm span (in mm)
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normalizeByMinMax
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BOOL
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1
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'false'
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LOCK
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Normalize output between 0 and 1
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+ |
normalizemaxValue
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FLOAT
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1
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'0.50000'
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LOCK
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Normalize between 0 and this max value
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+ |
normalizeminValue
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FLOAT
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1
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'0.50000'
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LOCK
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Normalize between this minValue and this max value
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+ |
2D
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FLOAT
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1
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'0.00000'
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LOCK
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Use only x and y dimensions
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OAAcc
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OAAcc
FEATURE
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Calculates overall activiation from accelerometer data. |
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join
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UINT
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1
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'2'
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LOCK
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join the overall activation from all dimensions (0=off, 1=multiply, 2=sum up)
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+ |
input
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UINT
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1
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'2'
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LOCK
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input type (0=dyn.acceleration, 1=velocity increment)
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FluidityMovement
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FluidityMovement
FEATURE
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Calculates the Energy of the Skeleton's movements. |
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+ |
global
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BOOL
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1
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'false'
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LOCK
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calculate energy over dimensions
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+ |
alternativeAlgorithm
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BOOL
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1
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'false'
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LOCK
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Use alernative algorithm (measures variance of acceleration instead of speed)
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legs
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BOOL
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1
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'false'
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LOCK
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Measure fluidity of legs instead of arms
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EnergyMovement
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EnergyMovement
FEATURE
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Calculates the Energy of the Skeleton's movements. |
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maxdim
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INT
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1
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'25'
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LOCK
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calculate energy for dimensions (25=all, 11=upperbody only (no legs, no face), 19= full body without face)
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norm
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BOOL
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1
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'true'
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LOCK
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normalize energy
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normmax
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FLOAT
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1
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'130.00000'
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LOCK
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Max Value for normalization
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+ |
2D
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BOOL
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1
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'true'
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LOCK
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Use only x and y dimensions
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+ |
global
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BOOL
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1
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'false'
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LOCK
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Calculate global value
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EnergyAcc
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EnergyAcc
FEATURE
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Calculates energy from acceleration data. |
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+ |
join
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UINT
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1
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'2'
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LOCK
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join the energies from all dimensions (0=off, 1=multiply, 2=sum up)
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+ |
totDim
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UINT
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1
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'0'
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LOCK
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total number of dimensions including extra streams (required if join == OFF)
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+ |
nfft
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UINT
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1
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'256'
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LOCK
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nfft
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BodyProperties
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BodyProperties
FEATURE
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Body Properties Detection. Gives normalized confidence values for defined properties |
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+ |
sname
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CHAR
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1024
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'BodyProperties'
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LOCK
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name of sender (if sent to event board)
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+ |
ename
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CHAR
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1024
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'BodyProperty'
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LOCK
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name of event (if sent to event board)
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+ |
hangin
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FLOAT
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1
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'0.00000'
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LOCK
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hang in to trigger event (if sent to event board)
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+ |
hangout
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FLOAT
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1
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'0.00000'
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LOCK
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hang out to finish event (if sent to event board)
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+ |
leanfrontthres
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FLOAT
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1
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'-230.00000'
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LOCK
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Threshold for Lean front Detection
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leanbackthres
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FLOAT
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1
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'100.00000'
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LOCK
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Threshold for Lean back Detection
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+ |
shouldersupthres
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FLOAT
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1
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'80.00000'
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LOCK
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Threshold for Shoulders Up Detection
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+ |
elbowdistancethres
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FLOAT
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1
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'400.00000'
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LOCK
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Threshold for Elbow Distance Detection
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+ |
armsopenthres
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FLOAT
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1
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'500.00000'
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LOCK
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Threshold for Shoulders Up Detection
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+ |
handheadthres
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FLOAT
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1
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'300.00000'
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LOCK
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Threshold for Elbow Distance Detection
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+ |
armscrossedthres
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FLOAT
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1
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'150.00000'
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LOCK
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Threshold for Hand-Elbow Distance
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+ |
handhipdistnacethres
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FLOAT
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1
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'300.00000'
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LOCK
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Threshold for hip-wrist distance
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