AzureKinect
SENSOR
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Azure Kinect DK Sensor. Before first use, make sure AzureKinect SensorSDK and BodyTrackingSDK are installed and added to the PATH. |
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sr
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DOUBLE
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1
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'30.00000'
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LOCK
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sample rate in hz (Kinect only supports 5.0, 15.0, and 30.0). Default: 30.0
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rgbResolution
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INT
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1
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'2'
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LOCK
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Resolution of the rgb video, default: 1080p. Set to OFF to deactivate. (0=2160p,1=1440p,2=1080p,3=720p,4=3072p,5=1536p,6=OFF). Option 3072p only up to sr = 15.0
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depthMode
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INT
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1
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'3'
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LOCK
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Depth mode, default: WFOV_BINNED. Set to OFF to deactivate (will be activated anyway with default if e.g. bodytracking or pointcloud are used). (0=NFOV_UNBINNED,1=NFOV_BINNED,2=WFOV_UNBINNED,3=WFOV_BINNED,4=PASSIVE_IR,5=OFF). Option WFOV_UNBINNED only up to sr = 15.0
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nrOfBodiesToTrack
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UINT
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1
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'0'
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LOCK
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The number of bodies to track. Default is 0, set to at least 1 to track someone! (Azure Kinect doesn't seem to have a limit for the nr of bodies it can track)
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showBodyTracking
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BOOL
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1
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'false'
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LOCK
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show body tracking, default: false (true, if at least one body is tracked). Only paints basic joints and bones, use the SkeletonPainter plugin for more options.
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bodyTrackingSmoothingFactor
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DOUBLE
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1
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'0.00000'
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LOCK
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Control bodytracking smoothing between 0.0 (none) - 1.0 (full). Default: 0.0. Less smoothing will increase the responsiveness of the detected skeletons but will cause more positional and orientational jitters.
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Available channels: |
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rgb
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RGB image with resolution as set by options and 4 byte rgba pixels.
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depthraw
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Depth image with 2 byte depth-pixels signifying raw depth values in mm.
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depthvisualisation
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Depth visualisation with 3 byte rgb pixels ranging from red (near) to blue (far).
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irraw
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IR image with 2 byte raw values.
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irvisualisation
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IR image visualisation with 1 byte grayscale values.
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skeleton
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Reports 3D skeleton positions of 32 joints.
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pointcloud
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3-D coordinates for each pixel in the depth image followed by rgba-values for each pixel in the depth image. 2 byte integer per x,y,z-coordinate and 1 byte per r,g,b,a pixel value, totaling 10 bytes for each pixel in the depth image; position-unit: mm, relative to the Kinect, positive Y points down as seen from the Kinect!
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