decis[0]) color = vec4(0.0,0.5,0.5,1.0); else if (intensity > decis[1]) color = vec4(0.6,0.3,0.3,1.0); else if (intensity > decis[2]) color = vec4(1.0,0.2,0.2,1.0); else color = vec4(0.0,0.4,0.0,1.0); gl_FragColor = color; } ]]>