Primitive Game World Demo

Arrow key movement is temporary. Map reading will be made more powerful (each tile will be an object, not just a color primitive). Final implementation will update at set time intervals, instead of updating on keypress. Typically, 2D-tile maps have 3 layers: base, fringe (scenery, i.e. rocks, tables, etc), and objects (npcs, items, ladders). This is just the base.